drm/radeon/r200: handle more hw tex coord types
authorRoland Scheidegger <sroland@vmware.com>
Sat, 12 Jun 2010 17:31:10 +0000 (13:31 -0400)
committerDave Airlie <airlied@redhat.com>
Thu, 1 Jul 2010 01:59:22 +0000 (11:59 +1000)
commit688acaa2897462e4c5e2482496e2868db0760809
tree43ee073426a49f4a1b13c2509105412ed4052dc0
parentf9da52d54eb0e8822b5e7f32ab1cfa6522533d6e
drm/radeon/r200: handle more hw tex coord types

Code did not handle projected 2d and depth coordinates, meaning potentially
set 3d or cube special handling might stick.
(Not sure what depth coord actually does, but I guess handling it
like a normal coordinate is the right thing to do.)
Might be related to https://bugs.freedesktop.org/show_bug.cgi?id=26428

Signed-off-by: sroland@vmware.com
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: stable <stable@kernel.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
drivers/gpu/drm/radeon/r200.c