ps3fb: use fb_info.par properly
[safe/jmp/linux-2.6] / drivers / video / ps3fb.c
1 /*
2  *  linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
3  *
4  *      Copyright (C) 2006 Sony Computer Entertainment Inc.
5  *      Copyright 2006, 2007 Sony Corporation
6  *
7  *  This file is based on :
8  *
9  *  linux/drivers/video/vfb.c -- Virtual frame buffer device
10  *
11  *      Copyright (C) 2002 James Simmons
12  *
13  *      Copyright (C) 1997 Geert Uytterhoeven
14  *
15  *  This file is subject to the terms and conditions of the GNU General Public
16  *  License. See the file COPYING in the main directory of this archive for
17  *  more details.
18  */
19
20 #include <linux/module.h>
21 #include <linux/kernel.h>
22 #include <linux/errno.h>
23 #include <linux/string.h>
24 #include <linux/mm.h>
25 #include <linux/interrupt.h>
26 #include <linux/console.h>
27 #include <linux/ioctl.h>
28 #include <linux/kthread.h>
29 #include <linux/freezer.h>
30 #include <linux/uaccess.h>
31 #include <linux/fb.h>
32 #include <linux/init.h>
33
34 #include <asm/abs_addr.h>
35 #include <asm/lv1call.h>
36 #include <asm/ps3av.h>
37 #include <asm/ps3fb.h>
38 #include <asm/ps3.h>
39
40
41 #define DEVICE_NAME             "ps3fb"
42
43 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC    0x101
44 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP    0x102
45 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP        0x600
46 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT         0x601
47 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC    0x602
48
49 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION       (1ULL << 32)
50
51 #define L1GPU_DISPLAY_SYNC_HSYNC                1
52 #define L1GPU_DISPLAY_SYNC_VSYNC                2
53
54 #define DDR_SIZE                                (0)     /* used no ddr */
55 #define GPU_CMD_BUF_SIZE                        (64 * 1024)
56 #define GPU_IOIF                                (0x0d000000UL)
57
58 #define PS3FB_FULL_MODE_BIT                     0x80
59
60 #define GPU_INTR_STATUS_VSYNC_0                 0       /* vsync on head A */
61 #define GPU_INTR_STATUS_VSYNC_1                 1       /* vsync on head B */
62 #define GPU_INTR_STATUS_FLIP_0                  3       /* flip head A */
63 #define GPU_INTR_STATUS_FLIP_1                  4       /* flip head B */
64 #define GPU_INTR_STATUS_QUEUE_0                 5       /* queue head A */
65 #define GPU_INTR_STATUS_QUEUE_1                 6       /* queue head B */
66
67 #define GPU_DRIVER_INFO_VERSION                 0x211
68
69 /* gpu internals */
70 struct display_head {
71         u64 be_time_stamp;
72         u32 status;
73         u32 offset;
74         u32 res1;
75         u32 res2;
76         u32 field;
77         u32 reserved1;
78
79         u64 res3;
80         u32 raster;
81
82         u64 vblank_count;
83         u32 field_vsync;
84         u32 reserved2;
85 };
86
87 struct gpu_irq {
88         u32 irq_outlet;
89         u32 status;
90         u32 mask;
91         u32 video_cause;
92         u32 graph_cause;
93         u32 user_cause;
94
95         u32 res1;
96         u64 res2;
97
98         u32 reserved[4];
99 };
100
101 struct gpu_driver_info {
102         u32 version_driver;
103         u32 version_gpu;
104         u32 memory_size;
105         u32 hardware_channel;
106
107         u32 nvcore_frequency;
108         u32 memory_frequency;
109
110         u32 reserved[1063];
111         struct display_head display_head[8];
112         struct gpu_irq irq;
113 };
114
115 struct ps3fb_priv {
116         unsigned int irq_no;
117
118         u64 context_handle, memory_handle;
119         void *xdr_ea;
120         size_t xdr_size;
121         struct gpu_driver_info *dinfo;
122
123         u64 vblank_count;       /* frame count */
124         wait_queue_head_t wait_vsync;
125
126         atomic_t ext_flip;      /* on/off flip with vsync */
127         atomic_t f_count;       /* fb_open count */
128         int is_blanked;
129         int is_kicked;
130         struct task_struct *task;
131 };
132 static struct ps3fb_priv ps3fb;
133
134 struct ps3fb_par {
135         u32 pseudo_palette[16];
136         int mode_id, new_mode_id;
137         int res_index;
138         unsigned int num_frames;        /* num of frame buffers */
139 };
140
141 struct ps3fb_res_table {
142         u32 xres;
143         u32 yres;
144         u32 xoff;
145         u32 yoff;
146         u32 type;
147 };
148 #define PS3FB_RES_FULL 1
149 static const struct ps3fb_res_table ps3fb_res[] = {
150         /* res_x,y   margin_x,y  full */
151         {  720,  480,  72,  48 , 0},
152         {  720,  576,  72,  58 , 0},
153         { 1280,  720,  78,  38 , 0},
154         { 1920, 1080, 116,  58 , 0},
155         /* full mode */
156         {  720,  480,   0,   0 , PS3FB_RES_FULL},
157         {  720,  576,   0,   0 , PS3FB_RES_FULL},
158         { 1280,  720,   0,   0 , PS3FB_RES_FULL},
159         { 1920, 1080,   0,   0 , PS3FB_RES_FULL},
160         /* vesa: normally full mode */
161         { 1280,  768,   0,   0 , 0},
162         { 1280, 1024,   0,   0 , 0},
163         { 1920, 1200,   0,   0 , 0},
164         {    0,    0,   0,   0 , 0} };
165
166 /* default resolution */
167 #define GPU_RES_INDEX   0               /* 720 x 480 */
168
169 static const struct fb_videomode ps3fb_modedb[] = {
170     /* 60 Hz broadcast modes (modes "1" to "5") */
171     {
172         /* 480i */
173         "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
174         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
175     },    {
176         /* 480p */
177         "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
178         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
179     },    {
180         /* 720p */
181         "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
182         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
183     },    {
184         /* 1080i */
185         "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
186         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
187     },    {
188         /* 1080p */
189         "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
190         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
191     },
192
193     /* 50 Hz broadcast modes (modes "6" to "10") */
194     {
195         /* 576i */
196         "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
197         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
198     },    {
199         /* 576p */
200         "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
201         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
202     },    {
203         /* 720p */
204         "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
205         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
206     },    {
207         /* 1080 */
208         "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
209         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
210     },    {
211         /* 1080p */
212         "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
213         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
214     },
215
216     /* VESA modes (modes "11" to "13") */
217     {
218         /* WXGA */
219         "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
220         0, FB_VMODE_NONINTERLACED,
221         FB_MODE_IS_VESA
222     }, {
223         /* SXGA */
224         "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
225         FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
226         FB_MODE_IS_VESA
227     }, {
228         /* WUXGA */
229         "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
230         FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
231         FB_MODE_IS_VESA
232     },
233
234     /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
235     {
236         /* 480if */
237         "480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
238         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
239     }, {
240         /* 480pf */
241         "480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
242         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
243     }, {
244         /* 720pf */
245         "720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
246         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
247     }, {
248         /* 1080if */
249         "1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
250         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
251     }, {
252         /* 1080pf */
253         "1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
254         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
255     },
256
257     /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
258     {
259         /* 576if */
260         "576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
261         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
262     }, {
263         /* 576pf */
264         "576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
265         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
266     }, {
267         /* 720pf */
268         "720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
269         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
270     }, {
271         /* 1080if */
272         "1080f", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
273         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
274     }, {
275         /* 1080pf */
276         "1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
277         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
278     }
279 };
280
281
282 #define HEAD_A
283 #define HEAD_B
284
285 #define X_OFF(i)        (ps3fb_res[i].xoff)     /* left/right margin (pixel) */
286 #define Y_OFF(i)        (ps3fb_res[i].yoff)     /* top/bottom margin (pixel) */
287 #define WIDTH(i)        (ps3fb_res[i].xres)     /* width of FB */
288 #define HEIGHT(i)       (ps3fb_res[i].yres)     /* height of FB */
289 #define BPP             4                       /* number of bytes per pixel */
290
291 /* Start of the virtual frame buffer (relative to fullscreen ) */
292 #define VP_OFF(i)       ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
293
294 /*
295  * Start of the virtual frame buffer (relative to start of video memory)
296  * This is PAGE_SIZE aligned for easier mmap()
297  */
298 #define VFB_OFF(i)      PAGE_ALIGN(VP_OFF(i))
299
300 /* Start of the fullscreen frame buffer (relative to start of video memory) */
301 #define FB_OFF(i)       (-VP_OFF(i) & ~PAGE_MASK)
302
303
304 static int ps3fb_mode;
305 module_param(ps3fb_mode, int, 0);
306
307 static char *mode_option __devinitdata;
308
309 static int ps3fb_get_res_table(u32 xres, u32 yres, int mode)
310 {
311         int full_mode;
312         unsigned int i;
313         u32 x, y, f;
314
315         full_mode = (mode & PS3FB_FULL_MODE_BIT) ? PS3FB_RES_FULL : 0;
316         for (i = 0;; i++) {
317                 x = ps3fb_res[i].xres;
318                 y = ps3fb_res[i].yres;
319                 f = ps3fb_res[i].type;
320
321                 if (!x) {
322                         pr_debug("ERROR: ps3fb_get_res_table()\n");
323                         return -1;
324                 }
325
326                 if (full_mode == PS3FB_RES_FULL && f != PS3FB_RES_FULL)
327                         continue;
328
329                 if (x == xres && (yres == 0 || y == yres))
330                         break;
331
332                 x = x - 2 * ps3fb_res[i].xoff;
333                 y = y - 2 * ps3fb_res[i].yoff;
334                 if (x == xres && (yres == 0 || y == yres))
335                         break;
336         }
337         return i;
338 }
339
340 static unsigned int ps3fb_find_mode(const struct fb_var_screeninfo *var,
341                                     u32 *line_length)
342 {
343         unsigned int i, mode;
344
345         for (i = 0; i < ARRAY_SIZE(ps3fb_modedb); i++)
346                 if (var->xres == ps3fb_modedb[i].xres &&
347                     var->yres == ps3fb_modedb[i].yres &&
348                     var->pixclock == ps3fb_modedb[i].pixclock &&
349                     var->hsync_len == ps3fb_modedb[i].hsync_len &&
350                     var->vsync_len == ps3fb_modedb[i].vsync_len &&
351                     var->left_margin == ps3fb_modedb[i].left_margin &&
352                     var->right_margin == ps3fb_modedb[i].right_margin &&
353                     var->upper_margin == ps3fb_modedb[i].upper_margin &&
354                     var->lower_margin == ps3fb_modedb[i].lower_margin &&
355                     var->sync == ps3fb_modedb[i].sync &&
356                     (var->vmode & FB_VMODE_MASK) == ps3fb_modedb[i].vmode) {
357                         /* Cropped broadcast modes use the full line_length */
358                         *line_length =
359                             ps3fb_modedb[i < 10 ? i + 13 : i].xres * 4;
360                         /* Full broadcast modes have the full mode bit set */
361                         mode = i > 12 ? (i - 12) | PS3FB_FULL_MODE_BIT : i + 1;
362
363                         pr_debug("ps3fb_find_mode: mode %u\n", mode);
364                         return mode;
365                 }
366
367         pr_debug("ps3fb_find_mode: mode not found\n");
368         return 0;
369 }
370
371 static const struct fb_videomode *ps3fb_default_mode(int id)
372 {
373         u32 mode = id & PS3AV_MODE_MASK;
374         u32 flags;
375
376         if (mode < 1 || mode > 13)
377                 return NULL;
378
379         flags = id & ~PS3AV_MODE_MASK;
380
381         if (mode <= 10 && flags & PS3FB_FULL_MODE_BIT) {
382                 /* Full broadcast mode */
383                 return &ps3fb_modedb[mode + 12];
384         }
385
386         return &ps3fb_modedb[mode - 1];
387 }
388
389 static int ps3fb_sync(struct fb_info *info, u32 frame)
390 {
391         struct ps3fb_par *par = info->par;
392         int i, status, error = 0;
393         u32 xres, yres;
394         u64 fb_ioif, offset;
395
396         acquire_console_sem();
397
398         i = par->res_index;
399         xres = ps3fb_res[i].xres;
400         yres = ps3fb_res[i].yres;
401
402         if (frame > par->num_frames - 1) {
403                 dev_dbg(info->device, "%s: invalid frame number (%u)\n",
404                         __func__, frame);
405                 error = -EINVAL;
406                 goto out;
407         }
408         offset = xres * yres * BPP * frame;
409
410         fb_ioif = GPU_IOIF + FB_OFF(i) + offset;
411         status = lv1_gpu_context_attribute(ps3fb.context_handle,
412                                            L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
413                                            offset, fb_ioif,
414                                            L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
415                                            (xres << 16) | yres,
416                                            xres * BPP); /* line_length */
417         if (status)
418                 dev_err(info->device,
419                         "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
420                         __func__, status);
421 #ifdef HEAD_A
422         status = lv1_gpu_context_attribute(ps3fb.context_handle,
423                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
424                                            0, offset, 0, 0);
425         if (status)
426                 dev_err(info->device,
427                         "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
428                         __func__, status);
429 #endif
430 #ifdef HEAD_B
431         status = lv1_gpu_context_attribute(ps3fb.context_handle,
432                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
433                                            1, offset, 0, 0);
434         if (status)
435                 dev_err(info->device,
436                         "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
437                         __func__, status);
438 #endif
439
440 out:
441         release_console_sem();
442         return error;
443 }
444
445
446 static int ps3fb_open(struct fb_info *info, int user)
447 {
448         atomic_inc(&ps3fb.f_count);
449         return 0;
450 }
451
452 static int ps3fb_release(struct fb_info *info, int user)
453 {
454         if (atomic_dec_and_test(&ps3fb.f_count)) {
455                 if (atomic_read(&ps3fb.ext_flip)) {
456                         atomic_set(&ps3fb.ext_flip, 0);
457                         ps3fb_sync(info, 0);    /* single buffer */
458                 }
459         }
460         return 0;
461 }
462
463     /*
464      *  Setting the video mode has been split into two parts.
465      *  First part, xxxfb_check_var, must not write anything
466      *  to hardware, it should only verify and adjust var.
467      *  This means it doesn't alter par but it does use hardware
468      *  data from it to check this var.
469      */
470
471 static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
472 {
473         u32 line_length;
474         int mode;
475         int i;
476
477         dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres,
478                 info->var.xres);
479         dev_dbg(info->device, "var->yres:%u info->var.yres:%u\n", var->yres,
480                 info->var.yres);
481
482         /* FIXME For now we do exact matches only */
483         mode = ps3fb_find_mode(var, &line_length);
484         if (!mode)
485                 return -EINVAL;
486
487         /*
488          *  FB_VMODE_CONUPDATE and FB_VMODE_SMOOTH_XPAN are equal!
489          *  as FB_VMODE_SMOOTH_XPAN is only used internally
490          */
491
492         if (var->vmode & FB_VMODE_CONUPDATE) {
493                 var->vmode |= FB_VMODE_YWRAP;
494                 var->xoffset = info->var.xoffset;
495                 var->yoffset = info->var.yoffset;
496         }
497
498         /* Virtual screen and panning are not supported */
499         if (var->xres_virtual > var->xres || var->yres_virtual > var->yres ||
500             var->xoffset || var->yoffset) {
501                 dev_dbg(info->device,
502                         "Virtual screen and panning are not supported\n");
503                 return -EINVAL;
504         }
505
506         var->xres_virtual = var->xres;
507         var->yres_virtual = var->yres;
508
509         /* We support ARGB8888 only */
510         if (var->bits_per_pixel > 32 || var->grayscale ||
511             var->red.offset > 16 || var->green.offset > 8 ||
512             var->blue.offset > 0 || var->transp.offset > 24 ||
513             var->red.length > 8 || var->green.length > 8 ||
514             var->blue.length > 8 || var->transp.length > 8 ||
515             var->red.msb_right || var->green.msb_right ||
516             var->blue.msb_right || var->transp.msb_right || var->nonstd) {
517                 dev_dbg(info->device, "We support ARGB8888 only\n");
518                 return -EINVAL;
519         }
520
521         var->bits_per_pixel = 32;
522         var->red.offset = 16;
523         var->green.offset = 8;
524         var->blue.offset = 0;
525         var->transp.offset = 24;
526         var->red.length = 8;
527         var->green.length = 8;
528         var->blue.length = 8;
529         var->transp.length = 8;
530         var->red.msb_right = 0;
531         var->green.msb_right = 0;
532         var->blue.msb_right = 0;
533         var->transp.msb_right = 0;
534
535         /* Rotation is not supported */
536         if (var->rotate) {
537                 dev_dbg(info->device, "Rotation is not supported\n");
538                 return -EINVAL;
539         }
540
541         /* Memory limit */
542         i = ps3fb_get_res_table(var->xres, var->yres, mode);
543         if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP >
544             ps3fb.xdr_size - VFB_OFF(i)) {
545                 dev_dbg(info->device, "Not enough memory\n");
546                 return -ENOMEM;
547         }
548
549         var->height = -1;
550         var->width = -1;
551
552         return 0;
553 }
554
555     /*
556      * This routine actually sets the video mode.
557      */
558
559 static int ps3fb_set_par(struct fb_info *info)
560 {
561         struct ps3fb_par *par = info->par;
562         unsigned int mode;
563         int i;
564         unsigned long offset;
565
566         dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n",
567                 info->var.xres, info->var.xres_virtual,
568                 info->var.yres, info->var.yres_virtual, info->var.pixclock);
569
570         mode = ps3fb_find_mode(&info->var, &info->fix.line_length);
571         if (!mode)
572                 return -EINVAL;
573
574         i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
575         par->res_index = i;
576
577         offset = VFB_OFF(i);
578         info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
579         info->fix.smem_len = ps3fb.xdr_size - offset;
580         info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
581         memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
582
583         par->num_frames = info->fix.smem_len/
584                           (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP);
585
586         /* Keep the special bits we cannot set using fb_var_screeninfo */
587         par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
588
589         if (par->new_mode_id != par->mode_id) {
590                 if (ps3av_set_video_mode(par->new_mode_id)) {
591                         par->new_mode_id = par->mode_id;
592                         return -EINVAL;
593                 }
594                 par->mode_id = par->new_mode_id;
595         }
596
597         return 0;
598 }
599
600     /*
601      *  Set a single color register. The values supplied are already
602      *  rounded down to the hardware's capabilities (according to the
603      *  entries in the var structure). Return != 0 for invalid regno.
604      */
605
606 static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
607                            unsigned int green, unsigned int blue,
608                            unsigned int transp, struct fb_info *info)
609 {
610         if (regno >= 16)
611                 return 1;
612
613         red >>= 8;
614         green >>= 8;
615         blue >>= 8;
616         transp >>= 8;
617
618         ((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
619                                                green << 8 | blue;
620         return 0;
621 }
622
623     /*
624      *  As we have a virtual frame buffer, we need our own mmap function
625      */
626
627 static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
628 {
629         unsigned long size, offset;
630
631         size = vma->vm_end - vma->vm_start;
632         offset = vma->vm_pgoff << PAGE_SHIFT;
633         if (offset + size > info->fix.smem_len)
634                 return -EINVAL;
635
636         offset += info->fix.smem_start;
637         if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
638                             size, vma->vm_page_prot))
639                 return -EAGAIN;
640
641         dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
642                 offset, vma->vm_start);
643         return 0;
644 }
645
646     /*
647      * Blank the display
648      */
649
650 static int ps3fb_blank(int blank, struct fb_info *info)
651 {
652         int retval;
653
654         dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
655         switch (blank) {
656         case FB_BLANK_POWERDOWN:
657         case FB_BLANK_HSYNC_SUSPEND:
658         case FB_BLANK_VSYNC_SUSPEND:
659         case FB_BLANK_NORMAL:
660                 retval = ps3av_video_mute(1);   /* mute on */
661                 if (!retval)
662                         ps3fb.is_blanked = 1;
663                 break;
664
665         default:                /* unblank */
666                 retval = ps3av_video_mute(0);   /* mute off */
667                 if (!retval)
668                         ps3fb.is_blanked = 0;
669                 break;
670         }
671         return retval;
672 }
673
674 static int ps3fb_get_vblank(struct fb_vblank *vblank)
675 {
676         memset(vblank, 0, sizeof(&vblank));
677         vblank->flags = FB_VBLANK_HAVE_VSYNC;
678         return 0;
679 }
680
681 static int ps3fb_wait_for_vsync(u32 crtc)
682 {
683         int ret;
684         u64 count;
685
686         count = ps3fb.vblank_count;
687         ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
688                                                count != ps3fb.vblank_count,
689                                                HZ / 10);
690         if (!ret)
691                 return -ETIMEDOUT;
692
693         return 0;
694 }
695
696 static void ps3fb_flip_ctl(int on, void *data)
697 {
698         struct ps3fb_priv *priv = data;
699         if (on)
700                 atomic_dec_if_positive(&priv->ext_flip);
701         else
702                 atomic_inc(&priv->ext_flip);
703 }
704
705
706     /*
707      * ioctl
708      */
709
710 static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
711                        unsigned long arg)
712 {
713         void __user *argp = (void __user *)arg;
714         u32 val;
715         int retval = -EFAULT;
716
717         switch (cmd) {
718         case FBIOGET_VBLANK:
719                 {
720                         struct fb_vblank vblank;
721                         dev_dbg(info->device, "FBIOGET_VBLANK:\n");
722                         retval = ps3fb_get_vblank(&vblank);
723                         if (retval)
724                                 break;
725
726                         if (copy_to_user(argp, &vblank, sizeof(vblank)))
727                                 retval = -EFAULT;
728                         break;
729                 }
730
731         case FBIO_WAITFORVSYNC:
732                 {
733                         u32 crt;
734                         dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
735                         if (get_user(crt, (u32 __user *) arg))
736                                 break;
737
738                         retval = ps3fb_wait_for_vsync(crt);
739                         break;
740                 }
741
742         case PS3FB_IOCTL_SETMODE:
743                 {
744                         struct ps3fb_par *par = info->par;
745                         const struct fb_videomode *mode;
746                         struct fb_var_screeninfo var;
747
748                         if (copy_from_user(&val, argp, sizeof(val)))
749                                 break;
750
751                         if (!(val & PS3AV_MODE_MASK)) {
752                                 u32 id = ps3av_get_auto_mode();
753                                 if (id > 0)
754                                         val = (val & ~PS3AV_MODE_MASK) | id;
755                         }
756                         dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
757                         retval = -EINVAL;
758                         mode = ps3fb_default_mode(val);
759                         if (mode) {
760                                 var = info->var;
761                                 fb_videomode_to_var(&var, mode);
762                                 acquire_console_sem();
763                                 info->flags |= FBINFO_MISC_USEREVENT;
764                                 /* Force, in case only special bits changed */
765                                 var.activate |= FB_ACTIVATE_FORCE;
766                                 par->new_mode_id = val;
767                                 retval = fb_set_var(info, &var);
768                                 info->flags &= ~FBINFO_MISC_USEREVENT;
769                                 release_console_sem();
770                         }
771                         break;
772                 }
773
774         case PS3FB_IOCTL_GETMODE:
775                 val = ps3av_get_mode();
776                 dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
777                 if (!copy_to_user(argp, &val, sizeof(val)))
778                         retval = 0;
779                 break;
780
781         case PS3FB_IOCTL_SCREENINFO:
782                 {
783                         struct ps3fb_par *par = info->par;
784                         struct ps3fb_ioctl_res res;
785                         int i = par->res_index;
786                         dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
787                         res.xres = ps3fb_res[i].xres;
788                         res.yres = ps3fb_res[i].yres;
789                         res.xoff = ps3fb_res[i].xoff;
790                         res.yoff = ps3fb_res[i].yoff;
791                         res.num_frames = par->num_frames;
792                         if (!copy_to_user(argp, &res, sizeof(res)))
793                                 retval = 0;
794                         break;
795                 }
796
797         case PS3FB_IOCTL_ON:
798                 dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
799                 atomic_inc(&ps3fb.ext_flip);
800                 retval = 0;
801                 break;
802
803         case PS3FB_IOCTL_OFF:
804                 dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
805                 atomic_dec_if_positive(&ps3fb.ext_flip);
806                 retval = 0;
807                 break;
808
809         case PS3FB_IOCTL_FSEL:
810                 if (copy_from_user(&val, argp, sizeof(val)))
811                         break;
812
813                 dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
814                 retval = ps3fb_sync(info, val);
815                 break;
816
817         default:
818                 retval = -ENOIOCTLCMD;
819                 break;
820         }
821         return retval;
822 }
823
824 static int ps3fbd(void *arg)
825 {
826         struct fb_info *info = arg;
827
828         set_freezable();
829         while (!kthread_should_stop()) {
830                 try_to_freeze();
831                 set_current_state(TASK_INTERRUPTIBLE);
832                 if (ps3fb.is_kicked) {
833                         ps3fb.is_kicked = 0;
834                         ps3fb_sync(info, 0);    /* single buffer */
835                 }
836                 schedule();
837         }
838         return 0;
839 }
840
841 static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
842 {
843         struct device *dev = ptr;
844         u64 v1;
845         int status;
846         struct display_head *head = &ps3fb.dinfo->display_head[1];
847
848         status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
849         if (status) {
850                 dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
851                         status);
852                 return IRQ_NONE;
853         }
854
855         if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
856                 /* VSYNC */
857                 ps3fb.vblank_count = head->vblank_count;
858                 if (ps3fb.task && !ps3fb.is_blanked &&
859                     !atomic_read(&ps3fb.ext_flip)) {
860                         ps3fb.is_kicked = 1;
861                         wake_up_process(ps3fb.task);
862                 }
863                 wake_up_interruptible(&ps3fb.wait_vsync);
864         }
865
866         return IRQ_HANDLED;
867 }
868
869
870 static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo,
871                                 struct device *dev)
872 {
873         int error;
874
875         dev_dbg(dev, "version_driver:%x\n", dinfo->version_driver);
876         dev_dbg(dev, "irq outlet:%x\n", dinfo->irq.irq_outlet);
877         dev_dbg(dev,
878                 "version_gpu: %x memory_size: %x ch: %x core_freq: %d "
879                 "mem_freq:%d\n",
880                 dinfo->version_gpu, dinfo->memory_size, dinfo->hardware_channel,
881                 dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000);
882
883         if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
884                 dev_err(dev, "%s: version_driver err:%x\n", __func__,
885                         dinfo->version_driver);
886                 return -EINVAL;
887         }
888
889         error = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
890                                    &ps3fb.irq_no);
891         if (error) {
892                 dev_err(dev, "%s: ps3_alloc_irq failed %d\n", __func__, error);
893                 return error;
894         }
895
896         error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED,
897                             DEVICE_NAME, dev);
898         if (error) {
899                 dev_err(dev, "%s: request_irq failed %d\n", __func__, error);
900                 ps3_irq_plug_destroy(ps3fb.irq_no);
901                 return error;
902         }
903
904         dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
905                           (1 << GPU_INTR_STATUS_FLIP_1);
906         return 0;
907 }
908
909 static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
910 {
911         int status;
912
913         status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
914                                        xdr_lpar, ps3fb_videomemory.size, 0);
915         if (status) {
916                 dev_err(dev, "%s: lv1_gpu_context_iomap failed: %d\n",
917                         __func__, status);
918                 return -ENXIO;
919         }
920         dev_dbg(dev,
921                 "video:%p xdr_ea:%p ioif:%lx lpar:%lx phys:%lx size:%lx\n",
922                 ps3fb_videomemory.address, ps3fb.xdr_ea, GPU_IOIF, xdr_lpar,
923                 virt_to_abs(ps3fb.xdr_ea), ps3fb_videomemory.size);
924
925         status = lv1_gpu_context_attribute(ps3fb.context_handle,
926                                            L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
927                                            xdr_lpar + ps3fb.xdr_size,
928                                            GPU_CMD_BUF_SIZE,
929                                            GPU_IOIF + ps3fb.xdr_size, 0);
930         if (status) {
931                 dev_err(dev,
932                         "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
933                         __func__, status);
934                 return -ENXIO;
935         }
936         return 0;
937 }
938
939 static struct fb_ops ps3fb_ops = {
940         .fb_open        = ps3fb_open,
941         .fb_release     = ps3fb_release,
942         .fb_read        = fb_sys_read,
943         .fb_write       = fb_sys_write,
944         .fb_check_var   = ps3fb_check_var,
945         .fb_set_par     = ps3fb_set_par,
946         .fb_setcolreg   = ps3fb_setcolreg,
947         .fb_fillrect    = sys_fillrect,
948         .fb_copyarea    = sys_copyarea,
949         .fb_imageblit   = sys_imageblit,
950         .fb_mmap        = ps3fb_mmap,
951         .fb_blank       = ps3fb_blank,
952         .fb_ioctl       = ps3fb_ioctl,
953         .fb_compat_ioctl = ps3fb_ioctl
954 };
955
956 static struct fb_fix_screeninfo ps3fb_fix __initdata = {
957         .id =           DEVICE_NAME,
958         .type =         FB_TYPE_PACKED_PIXELS,
959         .visual =       FB_VISUAL_TRUECOLOR,
960         .accel =        FB_ACCEL_NONE,
961 };
962
963 static int ps3fb_set_sync(struct device *dev)
964 {
965         int status;
966
967 #ifdef HEAD_A
968         status = lv1_gpu_context_attribute(0x0,
969                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
970                                            0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
971         if (status) {
972                 dev_err(dev,
973                         "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
974                         "%d\n",
975                         __func__, status);
976                 return -1;
977         }
978 #endif
979 #ifdef HEAD_B
980         status = lv1_gpu_context_attribute(0x0,
981                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
982                                            1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
983
984         if (status) {
985                 dev_err(dev,
986                         "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
987                         "%d\n",
988                         __func__, status);
989                 return -1;
990         }
991 #endif
992         return 0;
993 }
994
995 static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
996 {
997         struct fb_info *info;
998         struct ps3fb_par *par;
999         int retval = -ENOMEM;
1000         u32 xres, yres;
1001         u64 ddr_lpar = 0;
1002         u64 lpar_dma_control = 0;
1003         u64 lpar_driver_info = 0;
1004         u64 lpar_reports = 0;
1005         u64 lpar_reports_size = 0;
1006         u64 xdr_lpar;
1007         int status, res_index;
1008         unsigned long offset;
1009         struct task_struct *task;
1010
1011         status = ps3_open_hv_device(dev);
1012         if (status) {
1013                 dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
1014                         __func__);
1015                 goto err;
1016         }
1017
1018         if (!ps3fb_mode)
1019                 ps3fb_mode = ps3av_get_mode();
1020         dev_dbg(&dev->core, "ps3av_mode:%d\n", ps3fb_mode);
1021
1022         if (ps3fb_mode > 0 &&
1023             !ps3av_video_mode2res(ps3fb_mode, &xres, &yres)) {
1024                 res_index = ps3fb_get_res_table(xres, yres, ps3fb_mode);
1025                 dev_dbg(&dev->core, "res_index:%d\n", res_index);
1026         } else
1027                 res_index = GPU_RES_INDEX;
1028
1029         atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */
1030         atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
1031         init_waitqueue_head(&ps3fb.wait_vsync);
1032
1033         ps3fb_set_sync(&dev->core);
1034
1035         /* get gpu context handle */
1036         status = lv1_gpu_memory_allocate(DDR_SIZE, 0, 0, 0, 0,
1037                                          &ps3fb.memory_handle, &ddr_lpar);
1038         if (status) {
1039                 dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
1040                         __func__, status);
1041                 goto err;
1042         }
1043         dev_dbg(&dev->core, "ddr:lpar:0x%lx\n", ddr_lpar);
1044
1045         status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
1046                                           &ps3fb.context_handle,
1047                                           &lpar_dma_control, &lpar_driver_info,
1048                                           &lpar_reports, &lpar_reports_size);
1049         if (status) {
1050                 dev_err(&dev->core,
1051                         "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
1052                         status);
1053                 goto err_gpu_memory_free;
1054         }
1055
1056         /* vsync interrupt */
1057         ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024);
1058         if (!ps3fb.dinfo) {
1059                 dev_err(&dev->core, "%s: ioremap failed\n", __func__);
1060                 goto err_gpu_context_free;
1061         }
1062
1063         retval = ps3fb_vsync_settings(ps3fb.dinfo, &dev->core);
1064         if (retval)
1065                 goto err_iounmap_dinfo;
1066
1067         /* XDR frame buffer */
1068         ps3fb.xdr_ea = ps3fb_videomemory.address;
1069         xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));
1070
1071         /* Clear memory to prevent kernel info leakage into userspace */
1072         memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
1073
1074         /* The GPU command buffer is at the end of video memory */
1075         ps3fb.xdr_size = ps3fb_videomemory.size - GPU_CMD_BUF_SIZE;
1076
1077         retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
1078         if (retval)
1079                 goto err_free_irq;
1080
1081         info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
1082         if (!info)
1083                 goto err_free_irq;
1084
1085         par = info->par;
1086         par->mode_id = ~ps3fb_mode;     /* != ps3fb_mode, to trigger change */
1087         par->new_mode_id = ps3fb_mode;
1088         par->res_index = res_index;
1089         par->num_frames = 1;
1090
1091         offset = VFB_OFF(res_index);
1092         info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
1093         info->fbops = &ps3fb_ops;
1094
1095         info->fix = ps3fb_fix;
1096         info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
1097         info->fix.smem_len = ps3fb.xdr_size - offset;
1098         info->pseudo_palette = par->pseudo_palette;
1099         info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST;
1100
1101         retval = fb_alloc_cmap(&info->cmap, 256, 0);
1102         if (retval < 0)
1103                 goto err_framebuffer_release;
1104
1105         if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
1106                           ARRAY_SIZE(ps3fb_modedb),
1107                           ps3fb_default_mode(par->new_mode_id), 32)) {
1108                 retval = -EINVAL;
1109                 goto err_fb_dealloc;
1110         }
1111
1112         fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
1113                                  &info->modelist);
1114
1115         retval = register_framebuffer(info);
1116         if (retval < 0)
1117                 goto err_fb_dealloc;
1118
1119         dev->core.driver_data = info;
1120
1121         dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
1122                  dev_driver_string(info->dev), info->dev->bus_id,
1123                  ps3fb.xdr_size >> 10);
1124
1125         task = kthread_run(ps3fbd, info, DEVICE_NAME);
1126         if (IS_ERR(task)) {
1127                 retval = PTR_ERR(task);
1128                 goto err_unregister_framebuffer;
1129         }
1130
1131         ps3fb.task = task;
1132         ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb);
1133
1134         return 0;
1135
1136 err_unregister_framebuffer:
1137         unregister_framebuffer(info);
1138 err_fb_dealloc:
1139         fb_dealloc_cmap(&info->cmap);
1140 err_framebuffer_release:
1141         framebuffer_release(info);
1142 err_free_irq:
1143         free_irq(ps3fb.irq_no, dev);
1144         ps3_irq_plug_destroy(ps3fb.irq_no);
1145 err_iounmap_dinfo:
1146         iounmap((u8 __iomem *)ps3fb.dinfo);
1147 err_gpu_context_free:
1148         lv1_gpu_context_free(ps3fb.context_handle);
1149 err_gpu_memory_free:
1150         lv1_gpu_memory_free(ps3fb.memory_handle);
1151 err:
1152         return retval;
1153 }
1154
1155 static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
1156 {
1157         int status;
1158         struct fb_info *info = dev->core.driver_data;
1159
1160         dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
1161
1162         ps3fb_flip_ctl(0, &ps3fb);      /* flip off */
1163         ps3fb.dinfo->irq.mask = 0;
1164
1165         if (info) {
1166                 unregister_framebuffer(info);
1167                 fb_dealloc_cmap(&info->cmap);
1168                 framebuffer_release(info);
1169         }
1170
1171         ps3av_register_flip_ctl(NULL, NULL);
1172         if (ps3fb.task) {
1173                 struct task_struct *task = ps3fb.task;
1174                 ps3fb.task = NULL;
1175                 kthread_stop(task);
1176         }
1177         if (ps3fb.irq_no) {
1178                 free_irq(ps3fb.irq_no, dev);
1179                 ps3_irq_plug_destroy(ps3fb.irq_no);
1180         }
1181         iounmap((u8 __iomem *)ps3fb.dinfo);
1182
1183         status = lv1_gpu_context_free(ps3fb.context_handle);
1184         if (status)
1185                 dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
1186                         status);
1187
1188         status = lv1_gpu_memory_free(ps3fb.memory_handle);
1189         if (status)
1190                 dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
1191                         status);
1192
1193         ps3_close_hv_device(dev);
1194         dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
1195
1196         return 0;
1197 }
1198
1199 static struct ps3_system_bus_driver ps3fb_driver = {
1200         .match_id       = PS3_MATCH_ID_GRAPHICS,
1201         .core.name      = DEVICE_NAME,
1202         .core.owner     = THIS_MODULE,
1203         .probe          = ps3fb_probe,
1204         .remove         = ps3fb_shutdown,
1205         .shutdown       = ps3fb_shutdown,
1206 };
1207
1208 static int __init ps3fb_setup(void)
1209 {
1210         char *options;
1211
1212 #ifdef MODULE
1213         return 0;
1214 #endif
1215
1216         if (fb_get_options(DEVICE_NAME, &options))
1217                 return -ENXIO;
1218
1219         if (!options || !*options)
1220                 return 0;
1221
1222         while (1) {
1223                 char *this_opt = strsep(&options, ",");
1224
1225                 if (!this_opt)
1226                         break;
1227                 if (!*this_opt)
1228                         continue;
1229                 if (!strncmp(this_opt, "mode:", 5))
1230                         ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
1231                 else
1232                         mode_option = this_opt;
1233         }
1234         return 0;
1235 }
1236
1237 static int __init ps3fb_init(void)
1238 {
1239         if (!ps3fb_videomemory.address ||  ps3fb_setup())
1240                 return -ENXIO;
1241
1242         return ps3_system_bus_driver_register(&ps3fb_driver);
1243 }
1244
1245 static void __exit ps3fb_exit(void)
1246 {
1247         pr_debug(" -> %s:%d\n", __func__, __LINE__);
1248         ps3_system_bus_driver_unregister(&ps3fb_driver);
1249         pr_debug(" <- %s:%d\n", __func__, __LINE__);
1250 }
1251
1252 module_init(ps3fb_init);
1253 module_exit(ps3fb_exit);
1254
1255 MODULE_LICENSE("GPL");
1256 MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
1257 MODULE_AUTHOR("Sony Computer Entertainment Inc.");
1258 MODULE_ALIAS(PS3_MODULE_ALIAS_GRAPHICS);