Freezer: make kernel threads nonfreezable by default
[safe/jmp/linux-2.6] / drivers / input / gameport / gameport.c
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24 #include <linux/sched.h>        /* HZ */
25 #include <linux/mutex.h>
26 #include <linux/freezer.h>
27
28 /*#include <asm/io.h>*/
29
30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31 MODULE_DESCRIPTION("Generic gameport layer");
32 MODULE_LICENSE("GPL");
33
34 EXPORT_SYMBOL(__gameport_register_port);
35 EXPORT_SYMBOL(gameport_unregister_port);
36 EXPORT_SYMBOL(__gameport_register_driver);
37 EXPORT_SYMBOL(gameport_unregister_driver);
38 EXPORT_SYMBOL(gameport_open);
39 EXPORT_SYMBOL(gameport_close);
40 EXPORT_SYMBOL(gameport_rescan);
41 EXPORT_SYMBOL(gameport_cooked_read);
42 EXPORT_SYMBOL(gameport_set_name);
43 EXPORT_SYMBOL(gameport_set_phys);
44 EXPORT_SYMBOL(gameport_start_polling);
45 EXPORT_SYMBOL(gameport_stop_polling);
46
47 /*
48  * gameport_mutex protects entire gameport subsystem and is taken
49  * every time gameport port or driver registrered or unregistered.
50  */
51 static DEFINE_MUTEX(gameport_mutex);
52
53 static LIST_HEAD(gameport_list);
54
55 static struct bus_type gameport_bus;
56
57 static void gameport_add_driver(struct gameport_driver *drv);
58 static void gameport_add_port(struct gameport *gameport);
59 static void gameport_destroy_port(struct gameport *gameport);
60 static void gameport_reconnect_port(struct gameport *gameport);
61 static void gameport_disconnect_port(struct gameport *gameport);
62
63 #if defined(__i386__)
64
65 #include <asm/i8253.h>
66
67 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
68 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
69
70 static unsigned int get_time_pit(void)
71 {
72         unsigned long flags;
73         unsigned int count;
74
75         spin_lock_irqsave(&i8253_lock, flags);
76         outb_p(0x00, 0x43);
77         count = inb_p(0x40);
78         count |= inb_p(0x40) << 8;
79         spin_unlock_irqrestore(&i8253_lock, flags);
80
81         return count;
82 }
83
84 #endif
85
86
87
88 /*
89  * gameport_measure_speed() measures the gameport i/o speed.
90  */
91
92 static int gameport_measure_speed(struct gameport *gameport)
93 {
94 #if defined(__i386__)
95
96         unsigned int i, t, t1, t2, t3, tx;
97         unsigned long flags;
98
99         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
100                 return 0;
101
102         tx = 1 << 30;
103
104         for(i = 0; i < 50; i++) {
105                 local_irq_save(flags);
106                 GET_TIME(t1);
107                 for (t = 0; t < 50; t++) gameport_read(gameport);
108                 GET_TIME(t2);
109                 GET_TIME(t3);
110                 local_irq_restore(flags);
111                 udelay(i * 10);
112                 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
113         }
114
115         gameport_close(gameport);
116         return 59659 / (tx < 1 ? 1 : tx);
117
118 #elif defined (__x86_64__)
119
120         unsigned int i, t;
121         unsigned long tx, t1, t2, flags;
122
123         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
124                 return 0;
125
126         tx = 1 << 30;
127
128         for(i = 0; i < 50; i++) {
129                 local_irq_save(flags);
130                 rdtscl(t1);
131                 for (t = 0; t < 50; t++) gameport_read(gameport);
132                 rdtscl(t2);
133                 local_irq_restore(flags);
134                 udelay(i * 10);
135                 if (t2 - t1 < tx) tx = t2 - t1;
136         }
137
138         gameport_close(gameport);
139         return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
140
141 #else
142
143         unsigned int j, t = 0;
144
145         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
146                 return 0;
147
148         j = jiffies; while (j == jiffies);
149         j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
150
151         gameport_close(gameport);
152         return t * HZ / 1000;
153
154 #endif
155 }
156
157 void gameport_start_polling(struct gameport *gameport)
158 {
159         spin_lock(&gameport->timer_lock);
160
161         if (!gameport->poll_cnt++) {
162                 BUG_ON(!gameport->poll_handler);
163                 BUG_ON(!gameport->poll_interval);
164                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
165         }
166
167         spin_unlock(&gameport->timer_lock);
168 }
169
170 void gameport_stop_polling(struct gameport *gameport)
171 {
172         spin_lock(&gameport->timer_lock);
173
174         if (!--gameport->poll_cnt)
175                 del_timer(&gameport->poll_timer);
176
177         spin_unlock(&gameport->timer_lock);
178 }
179
180 static void gameport_run_poll_handler(unsigned long d)
181 {
182         struct gameport *gameport = (struct gameport *)d;
183
184         gameport->poll_handler(gameport);
185         if (gameport->poll_cnt)
186                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
187 }
188
189 /*
190  * Basic gameport -> driver core mappings
191  */
192
193 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
194 {
195         int error;
196
197         gameport->dev.driver = &drv->driver;
198         if (drv->connect(gameport, drv)) {
199                 gameport->dev.driver = NULL;
200                 return -ENODEV;
201         }
202
203         error = device_bind_driver(&gameport->dev);
204         if (error) {
205                 printk(KERN_WARNING
206                         "gameport: device_bind_driver() failed "
207                         "for %s (%s) and %s, error: %d\n",
208                         gameport->phys, gameport->name,
209                         drv->description, error);
210                 drv->disconnect(gameport);
211                 gameport->dev.driver = NULL;
212                 return error;
213         }
214
215         return 0;
216 }
217
218 static void gameport_find_driver(struct gameport *gameport)
219 {
220         int error;
221
222         error = device_attach(&gameport->dev);
223         if (error < 0)
224                 printk(KERN_WARNING
225                         "gameport: device_attach() failed for %s (%s), error: %d\n",
226                         gameport->phys, gameport->name, error);
227 }
228
229
230 /*
231  * Gameport event processing.
232  */
233
234 enum gameport_event_type {
235         GAMEPORT_RESCAN,
236         GAMEPORT_RECONNECT,
237         GAMEPORT_REGISTER_PORT,
238         GAMEPORT_REGISTER_DRIVER,
239 };
240
241 struct gameport_event {
242         enum gameport_event_type type;
243         void *object;
244         struct module *owner;
245         struct list_head node;
246 };
247
248 static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
249 static LIST_HEAD(gameport_event_list);
250 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
251 static struct task_struct *gameport_task;
252
253 static void gameport_queue_event(void *object, struct module *owner,
254                               enum gameport_event_type event_type)
255 {
256         unsigned long flags;
257         struct gameport_event *event;
258
259         spin_lock_irqsave(&gameport_event_lock, flags);
260
261         /*
262          * Scan event list for the other events for the same gameport port,
263          * starting with the most recent one. If event is the same we
264          * do not need add new one. If event is of different type we
265          * need to add this event and should not look further because
266          * we need to preseve sequence of distinct events.
267          */
268         list_for_each_entry_reverse(event, &gameport_event_list, node) {
269                 if (event->object == object) {
270                         if (event->type == event_type)
271                                 goto out;
272                         break;
273                 }
274         }
275
276         if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
277                 if (!try_module_get(owner)) {
278                         printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
279                         kfree(event);
280                         goto out;
281                 }
282
283                 event->type = event_type;
284                 event->object = object;
285                 event->owner = owner;
286
287                 list_add_tail(&event->node, &gameport_event_list);
288                 wake_up(&gameport_wait);
289         } else {
290                 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
291         }
292 out:
293         spin_unlock_irqrestore(&gameport_event_lock, flags);
294 }
295
296 static void gameport_free_event(struct gameport_event *event)
297 {
298         module_put(event->owner);
299         kfree(event);
300 }
301
302 static void gameport_remove_duplicate_events(struct gameport_event *event)
303 {
304         struct list_head *node, *next;
305         struct gameport_event *e;
306         unsigned long flags;
307
308         spin_lock_irqsave(&gameport_event_lock, flags);
309
310         list_for_each_safe(node, next, &gameport_event_list) {
311                 e = list_entry(node, struct gameport_event, node);
312                 if (event->object == e->object) {
313                         /*
314                          * If this event is of different type we should not
315                          * look further - we only suppress duplicate events
316                          * that were sent back-to-back.
317                          */
318                         if (event->type != e->type)
319                                 break;
320
321                         list_del_init(node);
322                         gameport_free_event(e);
323                 }
324         }
325
326         spin_unlock_irqrestore(&gameport_event_lock, flags);
327 }
328
329 static struct gameport_event *gameport_get_event(void)
330 {
331         struct gameport_event *event;
332         struct list_head *node;
333         unsigned long flags;
334
335         spin_lock_irqsave(&gameport_event_lock, flags);
336
337         if (list_empty(&gameport_event_list)) {
338                 spin_unlock_irqrestore(&gameport_event_lock, flags);
339                 return NULL;
340         }
341
342         node = gameport_event_list.next;
343         event = list_entry(node, struct gameport_event, node);
344         list_del_init(node);
345
346         spin_unlock_irqrestore(&gameport_event_lock, flags);
347
348         return event;
349 }
350
351 static void gameport_handle_event(void)
352 {
353         struct gameport_event *event;
354
355         mutex_lock(&gameport_mutex);
356
357         /*
358          * Note that we handle only one event here to give swsusp
359          * a chance to freeze kgameportd thread. Gameport events
360          * should be pretty rare so we are not concerned about
361          * taking performance hit.
362          */
363         if ((event = gameport_get_event())) {
364
365                 switch (event->type) {
366                         case GAMEPORT_REGISTER_PORT:
367                                 gameport_add_port(event->object);
368                                 break;
369
370                         case GAMEPORT_RECONNECT:
371                                 gameport_reconnect_port(event->object);
372                                 break;
373
374                         case GAMEPORT_RESCAN:
375                                 gameport_disconnect_port(event->object);
376                                 gameport_find_driver(event->object);
377                                 break;
378
379                         case GAMEPORT_REGISTER_DRIVER:
380                                 gameport_add_driver(event->object);
381                                 break;
382
383                         default:
384                                 break;
385                 }
386
387                 gameport_remove_duplicate_events(event);
388                 gameport_free_event(event);
389         }
390
391         mutex_unlock(&gameport_mutex);
392 }
393
394 /*
395  * Remove all events that have been submitted for a given gameport port.
396  */
397 static void gameport_remove_pending_events(struct gameport *gameport)
398 {
399         struct list_head *node, *next;
400         struct gameport_event *event;
401         unsigned long flags;
402
403         spin_lock_irqsave(&gameport_event_lock, flags);
404
405         list_for_each_safe(node, next, &gameport_event_list) {
406                 event = list_entry(node, struct gameport_event, node);
407                 if (event->object == gameport) {
408                         list_del_init(node);
409                         gameport_free_event(event);
410                 }
411         }
412
413         spin_unlock_irqrestore(&gameport_event_lock, flags);
414 }
415
416 /*
417  * Destroy child gameport port (if any) that has not been fully registered yet.
418  *
419  * Note that we rely on the fact that port can have only one child and therefore
420  * only one child registration request can be pending. Additionally, children
421  * are registered by driver's connect() handler so there can't be a grandchild
422  * pending registration together with a child.
423  */
424 static struct gameport *gameport_get_pending_child(struct gameport *parent)
425 {
426         struct gameport_event *event;
427         struct gameport *gameport, *child = NULL;
428         unsigned long flags;
429
430         spin_lock_irqsave(&gameport_event_lock, flags);
431
432         list_for_each_entry(event, &gameport_event_list, node) {
433                 if (event->type == GAMEPORT_REGISTER_PORT) {
434                         gameport = event->object;
435                         if (gameport->parent == parent) {
436                                 child = gameport;
437                                 break;
438                         }
439                 }
440         }
441
442         spin_unlock_irqrestore(&gameport_event_lock, flags);
443         return child;
444 }
445
446 static int gameport_thread(void *nothing)
447 {
448         set_freezable();
449         do {
450                 gameport_handle_event();
451                 wait_event_interruptible(gameport_wait,
452                         kthread_should_stop() || !list_empty(&gameport_event_list));
453                 try_to_freeze();
454         } while (!kthread_should_stop());
455
456         printk(KERN_DEBUG "gameport: kgameportd exiting\n");
457         return 0;
458 }
459
460
461 /*
462  * Gameport port operations
463  */
464
465 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
466 {
467         struct gameport *gameport = to_gameport_port(dev);
468         return sprintf(buf, "%s\n", gameport->name);
469 }
470
471 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
472 {
473         struct gameport *gameport = to_gameport_port(dev);
474         struct device_driver *drv;
475         int error;
476
477         error = mutex_lock_interruptible(&gameport_mutex);
478         if (error)
479                 return error;
480
481         if (!strncmp(buf, "none", count)) {
482                 gameport_disconnect_port(gameport);
483         } else if (!strncmp(buf, "reconnect", count)) {
484                 gameport_reconnect_port(gameport);
485         } else if (!strncmp(buf, "rescan", count)) {
486                 gameport_disconnect_port(gameport);
487                 gameport_find_driver(gameport);
488         } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
489                 gameport_disconnect_port(gameport);
490                 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
491                 put_driver(drv);
492         } else {
493                 error = -EINVAL;
494         }
495
496         mutex_unlock(&gameport_mutex);
497
498         return error ? error : count;
499 }
500
501 static struct device_attribute gameport_device_attrs[] = {
502         __ATTR(description, S_IRUGO, gameport_show_description, NULL),
503         __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
504         __ATTR_NULL
505 };
506
507 static void gameport_release_port(struct device *dev)
508 {
509         struct gameport *gameport = to_gameport_port(dev);
510
511         kfree(gameport);
512         module_put(THIS_MODULE);
513 }
514
515 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
516 {
517         va_list args;
518
519         va_start(args, fmt);
520         vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
521         va_end(args);
522 }
523
524 /*
525  * Prepare gameport port for registration.
526  */
527 static void gameport_init_port(struct gameport *gameport)
528 {
529         static atomic_t gameport_no = ATOMIC_INIT(0);
530
531         __module_get(THIS_MODULE);
532
533         mutex_init(&gameport->drv_mutex);
534         device_initialize(&gameport->dev);
535         snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
536                  "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
537         gameport->dev.bus = &gameport_bus;
538         gameport->dev.release = gameport_release_port;
539         if (gameport->parent)
540                 gameport->dev.parent = &gameport->parent->dev;
541
542         INIT_LIST_HEAD(&gameport->node);
543         spin_lock_init(&gameport->timer_lock);
544         init_timer(&gameport->poll_timer);
545         gameport->poll_timer.function = gameport_run_poll_handler;
546         gameport->poll_timer.data = (unsigned long)gameport;
547 }
548
549 /*
550  * Complete gameport port registration.
551  * Driver core will attempt to find appropriate driver for the port.
552  */
553 static void gameport_add_port(struct gameport *gameport)
554 {
555         int error;
556
557         if (gameport->parent)
558                 gameport->parent->child = gameport;
559
560         gameport->speed = gameport_measure_speed(gameport);
561
562         list_add_tail(&gameport->node, &gameport_list);
563
564         if (gameport->io)
565                 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
566                         gameport->name, gameport->phys, gameport->io, gameport->speed);
567         else
568                 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
569                         gameport->name, gameport->phys, gameport->speed);
570
571         error = device_add(&gameport->dev);
572         if (error)
573                 printk(KERN_ERR
574                         "gameport: device_add() failed for %s (%s), error: %d\n",
575                         gameport->phys, gameport->name, error);
576         else
577                 gameport->registered = 1;
578 }
579
580 /*
581  * gameport_destroy_port() completes deregistration process and removes
582  * port from the system
583  */
584 static void gameport_destroy_port(struct gameport *gameport)
585 {
586         struct gameport *child;
587
588         child = gameport_get_pending_child(gameport);
589         if (child) {
590                 gameport_remove_pending_events(child);
591                 put_device(&child->dev);
592         }
593
594         if (gameport->parent) {
595                 gameport->parent->child = NULL;
596                 gameport->parent = NULL;
597         }
598
599         if (gameport->registered) {
600                 device_del(&gameport->dev);
601                 gameport->registered = 0;
602         }
603
604         list_del_init(&gameport->node);
605
606         gameport_remove_pending_events(gameport);
607         put_device(&gameport->dev);
608 }
609
610 /*
611  * Reconnect gameport port and all its children (re-initialize attached devices)
612  */
613 static void gameport_reconnect_port(struct gameport *gameport)
614 {
615         do {
616                 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
617                         gameport_disconnect_port(gameport);
618                         gameport_find_driver(gameport);
619                         /* Ok, old children are now gone, we are done */
620                         break;
621                 }
622                 gameport = gameport->child;
623         } while (gameport);
624 }
625
626 /*
627  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
628  * all child ports are unbound and destroyed.
629  */
630 static void gameport_disconnect_port(struct gameport *gameport)
631 {
632         struct gameport *s, *parent;
633
634         if (gameport->child) {
635                 /*
636                  * Children ports should be disconnected and destroyed
637                  * first, staring with the leaf one, since we don't want
638                  * to do recursion
639                  */
640                 for (s = gameport; s->child; s = s->child)
641                         /* empty */;
642
643                 do {
644                         parent = s->parent;
645
646                         device_release_driver(&s->dev);
647                         gameport_destroy_port(s);
648                 } while ((s = parent) != gameport);
649         }
650
651         /*
652          * Ok, no children left, now disconnect this port
653          */
654         device_release_driver(&gameport->dev);
655 }
656
657 void gameport_rescan(struct gameport *gameport)
658 {
659         gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
660 }
661
662 void gameport_reconnect(struct gameport *gameport)
663 {
664         gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
665 }
666
667 /*
668  * Submits register request to kgameportd for subsequent execution.
669  * Note that port registration is always asynchronous.
670  */
671 void __gameport_register_port(struct gameport *gameport, struct module *owner)
672 {
673         gameport_init_port(gameport);
674         gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
675 }
676
677 /*
678  * Synchronously unregisters gameport port.
679  */
680 void gameport_unregister_port(struct gameport *gameport)
681 {
682         mutex_lock(&gameport_mutex);
683         gameport_disconnect_port(gameport);
684         gameport_destroy_port(gameport);
685         mutex_unlock(&gameport_mutex);
686 }
687
688
689 /*
690  * Gameport driver operations
691  */
692
693 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
694 {
695         struct gameport_driver *driver = to_gameport_driver(drv);
696         return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
697 }
698
699 static struct driver_attribute gameport_driver_attrs[] = {
700         __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
701         __ATTR_NULL
702 };
703
704 static int gameport_driver_probe(struct device *dev)
705 {
706         struct gameport *gameport = to_gameport_port(dev);
707         struct gameport_driver *drv = to_gameport_driver(dev->driver);
708
709         drv->connect(gameport, drv);
710         return gameport->drv ? 0 : -ENODEV;
711 }
712
713 static int gameport_driver_remove(struct device *dev)
714 {
715         struct gameport *gameport = to_gameport_port(dev);
716         struct gameport_driver *drv = to_gameport_driver(dev->driver);
717
718         drv->disconnect(gameport);
719         return 0;
720 }
721
722 static void gameport_add_driver(struct gameport_driver *drv)
723 {
724         int error;
725
726         error = driver_register(&drv->driver);
727         if (error)
728                 printk(KERN_ERR
729                         "gameport: driver_register() failed for %s, error: %d\n",
730                         drv->driver.name, error);
731 }
732
733 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
734 {
735         drv->driver.bus = &gameport_bus;
736         gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
737 }
738
739 void gameport_unregister_driver(struct gameport_driver *drv)
740 {
741         struct gameport *gameport;
742
743         mutex_lock(&gameport_mutex);
744         drv->ignore = 1;        /* so gameport_find_driver ignores it */
745
746 start_over:
747         list_for_each_entry(gameport, &gameport_list, node) {
748                 if (gameport->drv == drv) {
749                         gameport_disconnect_port(gameport);
750                         gameport_find_driver(gameport);
751                         /* we could've deleted some ports, restart */
752                         goto start_over;
753                 }
754         }
755
756         driver_unregister(&drv->driver);
757         mutex_unlock(&gameport_mutex);
758 }
759
760 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
761 {
762         struct gameport_driver *gameport_drv = to_gameport_driver(drv);
763
764         return !gameport_drv->ignore;
765 }
766
767 static struct bus_type gameport_bus = {
768         .name           = "gameport",
769         .dev_attrs      = gameport_device_attrs,
770         .drv_attrs      = gameport_driver_attrs,
771         .match          = gameport_bus_match,
772         .probe          = gameport_driver_probe,
773         .remove         = gameport_driver_remove,
774 };
775
776 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
777 {
778         mutex_lock(&gameport->drv_mutex);
779         gameport->drv = drv;
780         mutex_unlock(&gameport->drv_mutex);
781 }
782
783 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
784 {
785         if (gameport->open) {
786                 if (gameport->open(gameport, mode)) {
787                         return -1;
788                 }
789         } else {
790                 if (mode != GAMEPORT_MODE_RAW)
791                         return -1;
792         }
793
794         gameport_set_drv(gameport, drv);
795         return 0;
796 }
797
798 void gameport_close(struct gameport *gameport)
799 {
800         del_timer_sync(&gameport->poll_timer);
801         gameport->poll_handler = NULL;
802         gameport->poll_interval = 0;
803         gameport_set_drv(gameport, NULL);
804         if (gameport->close)
805                 gameport->close(gameport);
806 }
807
808 static int __init gameport_init(void)
809 {
810         int error;
811
812         error = bus_register(&gameport_bus);
813         if (error) {
814                 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
815                 return error;
816         }
817
818         gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
819         if (IS_ERR(gameport_task)) {
820                 bus_unregister(&gameport_bus);
821                 error = PTR_ERR(gameport_task);
822                 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
823                 return error;
824         }
825
826         return 0;
827 }
828
829 static void __exit gameport_exit(void)
830 {
831         bus_unregister(&gameport_bus);
832         kthread_stop(gameport_task);
833 }
834
835 subsys_initcall(gameport_init);
836 module_exit(gameport_exit);