fbdev: Fix logo if logo depth is less than framebuffer depth
authorAntonino A. Daplas <adaplas@gmail.com>
Tue, 31 Jul 2007 07:37:36 +0000 (00:37 -0700)
committerLinus Torvalds <torvalds@woody.linux-foundation.org>
Tue, 31 Jul 2007 22:39:37 +0000 (15:39 -0700)
The VGA16 logo (bpp = 4) and monochrome logo (bpp = 1) do not contain any
color information (no CLUT).  If the fb depth is > logo depth, these logo's
will not properly display. Fix by using the console palette instead of
creating a new one.

Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
drivers/video/fbmem.c

index 215ac57..0740272 100644 (file)
@@ -244,8 +244,17 @@ static void fb_set_logo(struct fb_info *info,
        u8 xor = (info->fix.visual == FB_VISUAL_MONO01) ? 0xff : 0;
        u8 fg = 1, d;
 
-       if (fb_get_color_depth(&info->var, &info->fix) == 3)
+       switch (fb_get_color_depth(&info->var, &info->fix)) {
+       case 1:
+               fg = 1;
+               break;
+       case 2:
+               fg = 3;
+               break;
+       default:
                fg = 7;
+               break;
+       }
 
        if (info->fix.visual == FB_VISUAL_MONO01 ||
            info->fix.visual == FB_VISUAL_MONO10)
@@ -564,21 +573,6 @@ int fb_prepare_logo(struct fb_info *info, int rotate)
                depth = 4;
        }
 
-       if (depth >= 8) {
-               switch (info->fix.visual) {
-               case FB_VISUAL_TRUECOLOR:
-                       fb_logo.needs_truepalette = 1;
-                       break;
-               case FB_VISUAL_DIRECTCOLOR:
-                       fb_logo.needs_directpalette = 1;
-                       fb_logo.needs_cmapreset = 1;
-                       break;
-               case FB_VISUAL_PSEUDOCOLOR:
-                       fb_logo.needs_cmapreset = 1;
-                       break;
-               }
-       }
-
        /* Return if no suitable logo was found */
        fb_logo.logo = fb_find_logo(depth);
 
@@ -604,6 +598,22 @@ int fb_prepare_logo(struct fb_info *info, int rotate)
        else
                fb_logo.depth = 1;
 
+
+       if (fb_logo.depth > 4 && depth > 4) {
+               switch (info->fix.visual) {
+               case FB_VISUAL_TRUECOLOR:
+                       fb_logo.needs_truepalette = 1;
+                       break;
+               case FB_VISUAL_DIRECTCOLOR:
+                       fb_logo.needs_directpalette = 1;
+                       fb_logo.needs_cmapreset = 1;
+                       break;
+               case FB_VISUAL_PSEUDOCOLOR:
+                       fb_logo.needs_cmapreset = 1;
+                       break;
+               }
+       }
+
        return fb_prepare_extra_logos(info, fb_logo.logo->height, yres);
 }