* (almost) like on the TT.
*/
write_sq_ignore_int = 0;
- return IRQ_HANDLED;
+ goto out;
}
if (!write_sq.active) {
* the sq variables, so better don't do anything here.
*/
WAKE_UP(write_sq.sync_queue);
- return IRQ_HANDLED;
+ goto out;
}
/* Probably ;) one frame is finished. Well, in fact it may be that a
/* We are not playing after AtaPlay(), so there
is nothing to play any more. Wake up a process
waiting for audio output to drain. */
+out:
spin_unlock(&dmasound.lock);
return IRQ_HANDLED;
}