__enqueue_entity(cfs_rq, se);
}
-static void clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
+static void __clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
{
if (cfs_rq->last == se)
cfs_rq->last = NULL;
cfs_rq->next = NULL;
}
+static void clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
+{
+ for_each_sched_entity(se)
+ __clear_buddies(cfs_rq_of(se), se);
+}
+
static void
dequeue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int sleep)
{
int idx, unsigned long load, unsigned long this_load,
unsigned int imbalance)
{
+ struct task_struct *curr = this_rq->curr;
+ struct task_group *tg;
unsigned long tl = this_load;
unsigned long tl_per_task;
- struct task_group *tg;
unsigned long weight;
int balanced;
if (!(this_sd->flags & SD_WAKE_AFFINE) || !sched_feat(AFFINE_WAKEUPS))
return 0;
+ if (sync && (curr->se.avg_overlap > sysctl_sched_migration_cost ||
+ p->se.avg_overlap > sysctl_sched_migration_cost))
+ sync = 0;
+
/*
* If sync wakeup then subtract the (maximum possible)
* effect of the currently running task from the load
if (!sched_feat(WAKEUP_PREEMPT))
return;
- if (sched_feat(WAKEUP_OVERLAP) && sync) {
+ if (sched_feat(WAKEUP_OVERLAP) && (sync ||
+ (se->avg_overlap < sysctl_sched_migration_cost &&
+ pse->avg_overlap < sysctl_sched_migration_cost))) {
resched_task(curr);
return;
}
* If se was a buddy, clear it so that it will have to earn
* the favour again.
*/
- clear_buddies(cfs_rq, se);
+ __clear_buddies(cfs_rq, se);
set_next_entity(cfs_rq, se);
cfs_rq = group_cfs_rq(se);
} while (cfs_rq);