#include <linux/file.h>
#include <linux/smp_lock.h>
+#include <linux/slab.h>
#include <linux/namei.h>
#include <linux/swap.h>
#include <linux/sunrpc/svcauth_gss.h>
return status;
}
+static bool nfsd4_last_compound_op(struct svc_rqst *rqstp)
+{
+ struct nfsd4_compoundres *resp = rqstp->rq_resp;
+ struct nfsd4_compoundargs *argp = rqstp->rq_argp;
+
+ return argp->opcnt == resp->opcnt;
+}
+
+static bool nfsd4_compound_in_session(struct nfsd4_session *session, struct nfs4_sessionid *sid)
+{
+ if (!session)
+ return 0;
+ return !memcmp(sid, &session->se_sessionid, sizeof(*sid));
+}
+
__be32
nfsd4_destroy_session(struct svc_rqst *r,
struct nfsd4_compound_state *cstate,
* - Do we need to clear any callback info from previous session?
*/
+ if (nfsd4_compound_in_session(cstate->session, &sessionid->sessionid)) {
+ if (!nfsd4_last_compound_op(r))
+ return nfserr_not_only_op;
+ }
dump_sessionid(__func__, &sessionid->sessionid);
spin_lock(&sessionid_lock);
ses = find_in_sessionid_hashtbl(&sessionid->sessionid);
cstate->slot = slot;
cstate->session = session;
- /* Hold a session reference until done processing the compound:
- * nfsd4_put_session called only if the cstate slot is set.
- */
- nfsd4_get_session(session);
out:
+ /* Hold a session reference until done processing the compound. */
+ if (cstate->session)
+ nfsd4_get_session(cstate->session);
spin_unlock(&sessionid_lock);
/* Renew the clientid on success and on replay */
if (cstate->session) {