#include <linux/init.h>
#include <asm/abs_addr.h>
+#include <asm/cell-regs.h>
#include <asm/lv1call.h>
#include <asm/ps3av.h>
#include <asm/ps3fb.h>
#include <asm/ps3.h>
+#include <asm/ps3gpu.h>
#define DEVICE_NAME "ps3fb"
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
-
-#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
-
-#define L1GPU_DISPLAY_SYNC_HSYNC 1
-#define L1GPU_DISPLAY_SYNC_VSYNC 2
-
#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
unsigned int irq_no;
u64 context_handle, memory_handle;
- void *xdr_ea;
- size_t xdr_size;
struct gpu_driver_info *dinfo;
u64 vblank_count; /* frame count */
struct ps3fb_par {
u32 pseudo_palette[16];
int mode_id, new_mode_id;
- int res_index;
unsigned int num_frames; /* num of frame buffers */
unsigned int width;
unsigned int height;
- unsigned long full_offset; /* start of fullscreen DDR fb */
- unsigned long fb_offset; /* start of actual DDR fb */
- unsigned long pan_offset;
+ unsigned int ddr_line_length;
+ unsigned int ddr_frame_size;
+ unsigned int xdr_frame_size;
+ unsigned int full_offset; /* start of fullscreen DDR fb */
+ unsigned int fb_offset; /* start of actual DDR fb */
+ unsigned int pan_offset;
};
-struct ps3fb_res_table {
- u32 xres;
- u32 yres;
- u32 xoff;
- u32 yoff;
- u32 type;
-};
-#define PS3FB_RES_FULL 1
-static const struct ps3fb_res_table ps3fb_res[] = {
- /* res_x,y margin_x,y full */
- { 720, 480, 72, 48 , 0},
- { 720, 576, 72, 58 , 0},
- { 1280, 720, 78, 38 , 0},
- { 1920, 1080, 116, 58 , 0},
- /* full mode */
- { 720, 480, 0, 0 , PS3FB_RES_FULL},
- { 720, 576, 0, 0 , PS3FB_RES_FULL},
- { 1280, 720, 0, 0 , PS3FB_RES_FULL},
- { 1920, 1080, 0, 0 , PS3FB_RES_FULL},
- /* vesa: normally full mode */
- { 1280, 768, 0, 0 , 0},
- { 1280, 1024, 0, 0 , 0},
- { 1920, 1200, 0, 0 , 0},
- { 0, 0, 0, 0 , 0} };
-
-/* default resolution */
-#define GPU_RES_INDEX 0 /* 720 x 480 */
+
+#define FIRST_NATIVE_MODE_INDEX 10
static const struct fb_videomode ps3fb_modedb[] = {
/* 60 Hz broadcast modes (modes "1" to "5") */
"720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}, {
- /* 1080 */
+ /* 1080i */
"1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
}, {
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
},
- /* VESA modes (modes "11" to "13") */
- {
- /* WXGA */
- "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
- 0, FB_VMODE_NONINTERLACED,
- FB_MODE_IS_VESA
- }, {
- /* SXGA */
- "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
- FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
- FB_MODE_IS_VESA
- }, {
- /* WUXGA */
- "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
- FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
- FB_MODE_IS_VESA
- },
-
+ [FIRST_NATIVE_MODE_INDEX] =
/* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
{
/* 480if */
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}, {
/* 1080if */
- "1080f", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
+ "1080if", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
}, {
/* 1080pf */
"1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
+ },
+
+ /* VESA modes (modes "11" to "13") */
+ {
+ /* WXGA */
+ "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
+ 0, FB_VMODE_NONINTERLACED,
+ FB_MODE_IS_VESA
+ }, {
+ /* SXGA */
+ "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
+ FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
+ FB_MODE_IS_VESA
+ }, {
+ /* WUXGA */
+ "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
+ FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
+ FB_MODE_IS_VESA
}
};
static char *mode_option __devinitdata;
-static int ps3fb_get_res_table(u32 xres, u32 yres, int mode)
+static int ps3fb_cmp_mode(const struct fb_videomode *vmode,
+ const struct fb_var_screeninfo *var)
{
- int full_mode;
- unsigned int i;
- u32 x, y, f;
-
- full_mode = (mode & PS3AV_MODE_FULL) ? PS3FB_RES_FULL : 0;
- for (i = 0;; i++) {
- x = ps3fb_res[i].xres;
- y = ps3fb_res[i].yres;
- f = ps3fb_res[i].type;
-
- if (!x) {
- pr_debug("ERROR: ps3fb_get_res_table()\n");
- return -1;
- }
+ long xres, yres, left_margin, right_margin, upper_margin, lower_margin;
+ long dx, dy;
+
+ /* maximum values */
+ if (var->xres > vmode->xres || var->yres > vmode->yres ||
+ var->pixclock > vmode->pixclock ||
+ var->hsync_len > vmode->hsync_len ||
+ var->vsync_len > vmode->vsync_len)
+ return -1;
- if (full_mode == PS3FB_RES_FULL && f != PS3FB_RES_FULL)
- continue;
+ /* progressive/interlaced must match */
+ if ((var->vmode & FB_VMODE_MASK) != vmode->vmode)
+ return -1;
- if (x == xres && (yres == 0 || y == yres))
- break;
+ /* minimum resolution */
+ xres = max(var->xres, 1U);
+ yres = max(var->yres, 1U);
+
+ /* minimum margins */
+ left_margin = max(var->left_margin, vmode->left_margin);
+ right_margin = max(var->right_margin, vmode->right_margin);
+ upper_margin = max(var->upper_margin, vmode->upper_margin);
+ lower_margin = max(var->lower_margin, vmode->lower_margin);
+
+ /* resolution + margins may not exceed native parameters */
+ dx = ((long)vmode->left_margin + (long)vmode->xres +
+ (long)vmode->right_margin) -
+ (left_margin + xres + right_margin);
+ if (dx < 0)
+ return -1;
- x = x - 2 * ps3fb_res[i].xoff;
- y = y - 2 * ps3fb_res[i].yoff;
- if (x == xres && (yres == 0 || y == yres))
- break;
+ dy = ((long)vmode->upper_margin + (long)vmode->yres +
+ (long)vmode->lower_margin) -
+ (upper_margin + yres + lower_margin);
+ if (dy < 0)
+ return -1;
+
+ /* exact match */
+ if (!dx && !dy)
+ return 0;
+
+ /* resolution difference */
+ return (vmode->xres - xres) * (vmode->yres - yres);
+}
+
+static const struct fb_videomode *ps3fb_native_vmode(enum ps3av_mode_num id)
+{
+ return &ps3fb_modedb[FIRST_NATIVE_MODE_INDEX + id - 1];
+}
+
+static const struct fb_videomode *ps3fb_vmode(int id)
+{
+ u32 mode = id & PS3AV_MODE_MASK;
+
+ if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
+ return NULL;
+
+ if (mode <= PS3AV_MODE_1080P50 && !(id & PS3AV_MODE_FULL)) {
+ /* Non-fullscreen broadcast mode */
+ return &ps3fb_modedb[mode - 1];
}
- return i;
+
+ return ps3fb_native_vmode(mode);
}
-static unsigned int ps3fb_find_mode(const struct fb_var_screeninfo *var,
+static unsigned int ps3fb_find_mode(struct fb_var_screeninfo *var,
u32 *ddr_line_length, u32 *xdr_line_length)
{
- unsigned int i, fi, mode;
-
- for (i = 0; i < ARRAY_SIZE(ps3fb_modedb); i++)
- if (var->xres == ps3fb_modedb[i].xres &&
- var->yres == ps3fb_modedb[i].yres &&
- var->pixclock == ps3fb_modedb[i].pixclock &&
- var->hsync_len == ps3fb_modedb[i].hsync_len &&
- var->vsync_len == ps3fb_modedb[i].vsync_len &&
- var->left_margin == ps3fb_modedb[i].left_margin &&
- var->right_margin == ps3fb_modedb[i].right_margin &&
- var->upper_margin == ps3fb_modedb[i].upper_margin &&
- var->lower_margin == ps3fb_modedb[i].lower_margin &&
- var->sync == ps3fb_modedb[i].sync &&
- (var->vmode & FB_VMODE_MASK) == ps3fb_modedb[i].vmode)
- goto found;
-
- pr_debug("ps3fb_find_mode: mode not found\n");
- return 0;
+ unsigned int id, best_id;
+ int diff, best_diff;
+ const struct fb_videomode *vmode;
+ long gap;
+
+ best_id = 0;
+ best_diff = INT_MAX;
+ pr_debug("%s: wanted %u [%u] %u x %u [%u] %u\n", __func__,
+ var->left_margin, var->xres, var->right_margin,
+ var->upper_margin, var->yres, var->lower_margin);
+ for (id = PS3AV_MODE_480I; id <= PS3AV_MODE_WUXGA; id++) {
+ vmode = ps3fb_native_vmode(id);
+ diff = ps3fb_cmp_mode(vmode, var);
+ pr_debug("%s: mode %u: %u [%u] %u x %u [%u] %u: diff = %d\n",
+ __func__, id, vmode->left_margin, vmode->xres,
+ vmode->right_margin, vmode->upper_margin,
+ vmode->yres, vmode->lower_margin, diff);
+ if (diff < 0)
+ continue;
+ if (diff < best_diff) {
+ best_id = id;
+ if (!diff)
+ break;
+ best_diff = diff;
+ }
+ }
-found:
- /* Cropped broadcast modes use the full line length */
- fi = i < PS3AV_MODE_1080P50 ? i + PS3AV_MODE_WUXGA : i;
- *ddr_line_length = ps3fb_modedb[fi].xres * BPP;
+ if (!best_id) {
+ pr_debug("%s: no suitable mode found\n", __func__);
+ return 0;
+ }
- if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
- *xdr_line_length = GPU_ALIGN_UP(max(var->xres,
- var->xres_virtual) * BPP);
- if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
- *xdr_line_length = GPU_MAX_LINE_LENGTH;
- } else
- *xdr_line_length = *ddr_line_length;
+ id = best_id;
+ vmode = ps3fb_native_vmode(id);
- /* Full broadcast modes have the full mode bit set */
- mode = i+1;
- if (mode > PS3AV_MODE_WUXGA)
- mode = (mode - PS3AV_MODE_WUXGA) | PS3AV_MODE_FULL;
+ *ddr_line_length = vmode->xres * BPP;
- pr_debug("ps3fb_find_mode: mode %u\n", mode);
+ /* minimum resolution */
+ if (!var->xres)
+ var->xres = 1;
+ if (!var->yres)
+ var->yres = 1;
- return mode;
-}
+ /* minimum virtual resolution */
+ if (var->xres_virtual < var->xres)
+ var->xres_virtual = var->xres;
+ if (var->yres_virtual < var->yres)
+ var->yres_virtual = var->yres;
-static const struct fb_videomode *ps3fb_default_mode(int id)
-{
- u32 mode = id & PS3AV_MODE_MASK;
- u32 flags;
+ /* minimum margins */
+ if (var->left_margin < vmode->left_margin)
+ var->left_margin = vmode->left_margin;
+ if (var->right_margin < vmode->right_margin)
+ var->right_margin = vmode->right_margin;
+ if (var->upper_margin < vmode->upper_margin)
+ var->upper_margin = vmode->upper_margin;
+ if (var->lower_margin < vmode->lower_margin)
+ var->lower_margin = vmode->lower_margin;
+
+ /* extra margins */
+ gap = ((long)vmode->left_margin + (long)vmode->xres +
+ (long)vmode->right_margin) -
+ ((long)var->left_margin + (long)var->xres +
+ (long)var->right_margin);
+ if (gap > 0) {
+ var->left_margin += gap/2;
+ var->right_margin += (gap+1)/2;
+ pr_debug("%s: rounded up H to %u [%u] %u\n", __func__,
+ var->left_margin, var->xres, var->right_margin);
+ }
- if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
- return NULL;
+ gap = ((long)vmode->upper_margin + (long)vmode->yres +
+ (long)vmode->lower_margin) -
+ ((long)var->upper_margin + (long)var->yres +
+ (long)var->lower_margin);
+ if (gap > 0) {
+ var->upper_margin += gap/2;
+ var->lower_margin += (gap+1)/2;
+ pr_debug("%s: rounded up V to %u [%u] %u\n", __func__,
+ var->upper_margin, var->yres, var->lower_margin);
+ }
+
+ /* fixed fields */
+ var->pixclock = vmode->pixclock;
+ var->hsync_len = vmode->hsync_len;
+ var->vsync_len = vmode->vsync_len;
+ var->sync = vmode->sync;
- flags = id & ~PS3AV_MODE_MASK;
+ if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
+ *xdr_line_length = GPU_ALIGN_UP(var->xres_virtual * BPP);
+ if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
+ *xdr_line_length = GPU_MAX_LINE_LENGTH;
+ } else
+ *xdr_line_length = *ddr_line_length;
- if (mode <= PS3AV_MODE_1080P50 && flags & PS3AV_MODE_FULL) {
- /* Full broadcast mode */
- return &ps3fb_modedb[mode + PS3AV_MODE_WUXGA - 1];
+ if (vmode->sync & FB_SYNC_BROADCAST) {
+ /* Full broadcast modes have the full mode bit set */
+ if (vmode->xres == var->xres && vmode->yres == var->yres)
+ id |= PS3AV_MODE_FULL;
}
- return &ps3fb_modedb[mode - 1];
+ pr_debug("%s: mode %u\n", __func__, id);
+ return id;
}
static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
line_length |= (u64)src_line_length << 32;
src_offset += GPU_FB_START;
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
- dst_offset, GPU_IOIF + src_offset,
- L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
- (width << 16) | height,
- line_length);
+
+ mutex_lock(&ps3_gpu_mutex);
+ status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
+ GPU_IOIF + src_offset,
+ L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
+ (width << 16) | height,
+ line_length);
+ mutex_unlock(&ps3_gpu_mutex);
+
if (status)
- dev_err(dev,
- "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
+ status);
#ifdef HEAD_A
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
- 0, frame_offset, 0, 0);
+ status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
if (status)
- dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
+ status);
#endif
#ifdef HEAD_B
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
- 1, frame_offset, 0, 0);
+ status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
if (status)
- dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
+ status);
#endif
}
static int ps3fb_sync(struct fb_info *info, u32 frame)
{
struct ps3fb_par *par = info->par;
- int i, error = 0;
- u32 ddr_line_length, xdr_line_length;
+ int error = 0;
u64 ddr_base, xdr_base;
if (frame > par->num_frames - 1) {
goto out;
}
- i = par->res_index;
- xdr_line_length = info->fix.line_length;
- ddr_line_length = ps3fb_res[i].xres * BPP;
- xdr_base = frame * info->var.yres_virtual * xdr_line_length;
- ddr_base = frame * ps3fb_res[i].yres * ddr_line_length;
+ xdr_base = frame * par->xdr_frame_size;
+ ddr_base = frame * par->ddr_frame_size;
ps3fb_sync_image(info->device, ddr_base + par->full_offset,
ddr_base + par->fb_offset, xdr_base + par->pan_offset,
- par->width, par->height, ddr_line_length,
- xdr_line_length);
+ par->width, par->height, par->ddr_line_length,
+ info->fix.line_length);
out:
return error;
u32 xdr_line_length, ddr_line_length;
int mode;
- dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres,
- info->var.xres);
- dev_dbg(info->device, "var->yres:%u info->var.yres:%u\n", var->yres,
- info->var.yres);
-
- /* FIXME For now we do exact matches only */
mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
if (!mode)
return -EINVAL;
/* Virtual screen */
- if (var->xres_virtual < var->xres)
- var->xres_virtual = var->xres;
- if (var->yres_virtual < var->yres)
- var->yres_virtual = var->yres;
-
if (var->xres_virtual > xdr_line_length / BPP) {
dev_dbg(info->device,
"Horizontal virtual screen size too large\n");
}
/* Memory limit */
- if (var->yres_virtual * xdr_line_length > ps3fb.xdr_size) {
+ if (var->yres_virtual * xdr_line_length > info->fix.smem_len) {
dev_dbg(info->device, "Not enough memory\n");
return -ENOMEM;
}
{
struct ps3fb_par *par = info->par;
unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
- int i;
- unsigned long offset;
+ unsigned int ddr_xoff, ddr_yoff, offset;
+ const struct fb_videomode *vmode;
u64 dst;
- dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n",
- info->var.xres, info->var.xres_virtual,
- info->var.yres, info->var.yres_virtual, info->var.pixclock);
-
mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
if (!mode)
return -EINVAL;
- i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
- par->res_index = i;
+ vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK);
- info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
- info->fix.smem_len = ps3fb.xdr_size;
info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
info->fix.line_length = xdr_line_length;
- info->screen_base = (char __iomem *)ps3fb.xdr_ea;
+ par->ddr_line_length = ddr_line_length;
+ par->ddr_frame_size = vmode->yres * ddr_line_length;
+ par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
- par->num_frames = ps3fb.xdr_size /
- max(ps3fb_res[i].yres * ddr_line_length,
- info->var.yres_virtual * xdr_line_length);
+ par->num_frames = info->fix.smem_len /
+ max(par->ddr_frame_size, par->xdr_frame_size);
/* Keep the special bits we cannot set using fb_var_screeninfo */
par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
par->height = info->var.yres;
/* Start of the virtual frame buffer (relative to fullscreen) */
- offset = ps3fb_res[i].yoff * ddr_line_length + ps3fb_res[i].xoff * BPP;
+ ddr_xoff = info->var.left_margin - vmode->left_margin;
+ ddr_yoff = info->var.upper_margin - vmode->upper_margin;
+ offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP;
par->fb_offset = GPU_ALIGN_UP(offset);
par->full_offset = par->fb_offset - offset;
}
/* Clear XDR frame buffer memory */
- memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
+ memset((void __force *)info->screen_base, 0, info->fix.smem_len);
/* Clear DDR frame buffer memory */
- lines = ps3fb_res[i].yres * par->num_frames;
+ lines = vmode->yres * par->num_frames;
if (par->full_offset)
lines++;
- maxlines = ps3fb.xdr_size / ddr_line_length;
+ maxlines = info->fix.smem_len / ddr_line_length;
for (dst = 0; lines; dst += maxlines * ddr_line_length) {
unsigned int l = min(lines, maxlines);
- ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l,
+ ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
ddr_line_length, ddr_line_length);
lines -= l;
}
return 0;
}
-static void ps3fb_flip_ctl(int on, void *data)
-{
- struct ps3fb_priv *priv = data;
- if (on)
- atomic_dec_if_positive(&priv->ext_flip);
- else
- atomic_inc(&priv->ext_flip);
-}
-
/*
* ioctl
case PS3FB_IOCTL_SETMODE:
{
struct ps3fb_par *par = info->par;
- const struct fb_videomode *mode;
+ const struct fb_videomode *vmode;
struct fb_var_screeninfo var;
if (copy_from_user(&val, argp, sizeof(val)))
}
dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
retval = -EINVAL;
- mode = ps3fb_default_mode(val);
- if (mode) {
+ vmode = ps3fb_vmode(val);
+ if (vmode) {
var = info->var;
- fb_videomode_to_var(&var, mode);
+ fb_videomode_to_var(&var, vmode);
acquire_console_sem();
info->flags |= FBINFO_MISC_USEREVENT;
/* Force, in case only special bits changed */
}
-static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo,
- struct device *dev)
-{
- int error;
-
- dev_dbg(dev, "version_driver:%x\n", dinfo->version_driver);
- dev_dbg(dev, "irq outlet:%x\n", dinfo->irq.irq_outlet);
- dev_dbg(dev,
- "version_gpu: %x memory_size: %x ch: %x core_freq: %d "
- "mem_freq:%d\n",
- dinfo->version_gpu, dinfo->memory_size, dinfo->hardware_channel,
- dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000);
-
- if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
- dev_err(dev, "%s: version_driver err:%x\n", __func__,
- dinfo->version_driver);
- return -EINVAL;
- }
-
- error = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
- &ps3fb.irq_no);
- if (error) {
- dev_err(dev, "%s: ps3_alloc_irq failed %d\n", __func__, error);
- return error;
- }
-
- error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED,
- DEVICE_NAME, dev);
- if (error) {
- dev_err(dev, "%s: request_irq failed %d\n", __func__, error);
- ps3_irq_plug_destroy(ps3fb.irq_no);
- return error;
- }
-
- dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
- (1 << GPU_INTR_STATUS_FLIP_1);
- return 0;
-}
-
-static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
-{
- int status;
-
- status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
- xdr_lpar, ps3fb_videomemory.size, 0);
- if (status) {
- dev_err(dev, "%s: lv1_gpu_context_iomap failed: %d\n",
- __func__, status);
- return -ENXIO;
- }
- dev_dbg(dev,
- "video:%p xdr_ea:%p ioif:%lx lpar:%lx phys:%lx size:%lx\n",
- ps3fb_videomemory.address, ps3fb.xdr_ea, GPU_IOIF, xdr_lpar,
- virt_to_abs(ps3fb.xdr_ea), ps3fb_videomemory.size);
-
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
- xdr_lpar, GPU_CMD_BUF_SIZE,
- GPU_IOIF, 0);
- if (status) {
- dev_err(dev,
- "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
- __func__, status);
- return -ENXIO;
- }
- return 0;
-}
-
static struct fb_ops ps3fb_ops = {
.fb_open = ps3fb_open,
.fb_release = ps3fb_release,
.accel = FB_ACCEL_NONE,
};
-static int ps3fb_set_sync(struct device *dev)
-{
- int status;
-
-#ifdef HEAD_A
- status = lv1_gpu_context_attribute(0x0,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
- 0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
- if (status) {
- dev_err(dev,
- "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
- "%d\n",
- __func__, status);
- return -1;
- }
-#endif
-#ifdef HEAD_B
- status = lv1_gpu_context_attribute(0x0,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
- 1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
-
- if (status) {
- dev_err(dev,
- "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
- "%d\n",
- __func__, status);
- return -1;
- }
-#endif
- return 0;
-}
-
static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
{
struct fb_info *info;
struct ps3fb_par *par;
- int retval = -ENOMEM;
- u32 xres, yres;
+ int retval;
u64 ddr_lpar = 0;
u64 lpar_dma_control = 0;
u64 lpar_driver_info = 0;
u64 lpar_reports = 0;
u64 lpar_reports_size = 0;
u64 xdr_lpar;
- int status, res_index;
+ struct gpu_driver_info *dinfo;
+ void *fb_start;
+ int status;
struct task_struct *task;
unsigned long max_ps3fb_size;
return -ENOMEM;
}
- status = ps3_open_hv_device(dev);
- if (status) {
+ retval = ps3_open_hv_device(dev);
+ if (retval) {
dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
__func__);
goto err;
ps3fb_mode = ps3av_get_mode();
dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
- if (ps3fb_mode > 0 &&
- !ps3av_video_mode2res(ps3fb_mode, &xres, &yres)) {
- res_index = ps3fb_get_res_table(xres, yres, ps3fb_mode);
- dev_dbg(&dev->core, "res_index:%d\n", res_index);
- } else
- res_index = GPU_RES_INDEX;
-
atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */
atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
init_waitqueue_head(&ps3fb.wait_vsync);
- ps3fb_set_sync(&dev->core);
+#ifdef HEAD_A
+ status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
+ if (status) {
+ dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
+ __func__, status);
+ retval = -ENODEV;
+ goto err_close_device;
+ }
+#endif
+#ifdef HEAD_B
+ status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
+ if (status) {
+ dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
+ __func__, status);
+ retval = -ENODEV;
+ goto err_close_device;
+ }
+#endif
max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
if (ps3fb_videomemory.size > max_ps3fb_size) {
if (status) {
dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
__func__, status);
- goto err;
+ goto err_close_device;
}
- dev_dbg(&dev->core, "ddr:lpar:0x%lx\n", ddr_lpar);
+ dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);
status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
&ps3fb.context_handle,
&lpar_reports, &lpar_reports_size);
if (status) {
dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
+ "%s: lv1_gpu_context_allocate failed: %d\n", __func__,
status);
goto err_gpu_memory_free;
}
/* vsync interrupt */
- ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024);
- if (!ps3fb.dinfo) {
+ dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
+ if (!dinfo) {
dev_err(&dev->core, "%s: ioremap failed\n", __func__);
goto err_gpu_context_free;
}
- retval = ps3fb_vsync_settings(ps3fb.dinfo, &dev->core);
- if (retval)
+ ps3fb.dinfo = dinfo;
+ dev_dbg(&dev->core, "version_driver:%x\n", dinfo->version_driver);
+ dev_dbg(&dev->core, "irq outlet:%x\n", dinfo->irq.irq_outlet);
+ dev_dbg(&dev->core, "version_gpu: %x memory_size: %x ch: %x "
+ "core_freq: %d mem_freq:%d\n", dinfo->version_gpu,
+ dinfo->memory_size, dinfo->hardware_channel,
+ dinfo->nvcore_frequency/1000000,
+ dinfo->memory_frequency/1000000);
+
+ if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
+ dev_err(&dev->core, "%s: version_driver err:%x\n", __func__,
+ dinfo->version_driver);
+ retval = -EINVAL;
goto err_iounmap_dinfo;
+ }
- /* XDR frame buffer */
- ps3fb.xdr_ea = ps3fb_videomemory.address;
- xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));
+ retval = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
+ &ps3fb.irq_no);
+ if (retval) {
+ dev_err(&dev->core, "%s: ps3_alloc_irq failed %d\n", __func__,
+ retval);
+ goto err_iounmap_dinfo;
+ }
+
+ retval = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt,
+ IRQF_DISABLED, DEVICE_NAME, &dev->core);
+ if (retval) {
+ dev_err(&dev->core, "%s: request_irq failed %d\n", __func__,
+ retval);
+ goto err_destroy_plug;
+ }
+
+ dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
+ (1 << GPU_INTR_STATUS_FLIP_1);
/* Clear memory to prevent kernel info leakage into userspace */
- memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
+ memset(ps3fb_videomemory.address, 0, ps3fb_videomemory.size);
- /*
- * The GPU command buffer is at the start of video memory
- * As we don't use the full command buffer, we can put the actual
- * frame buffer at offset GPU_FB_START and save some precious XDR
- * memory
- */
- ps3fb.xdr_ea += GPU_FB_START;
- ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
+ xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
- retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
- if (retval)
+ status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
+ xdr_lpar, ps3fb_videomemory.size,
+ CBE_IOPTE_PP_W | CBE_IOPTE_PP_R |
+ CBE_IOPTE_M);
+ if (status) {
+ dev_err(&dev->core, "%s: lv1_gpu_context_iomap failed: %d\n",
+ __func__, status);
+ retval = -ENXIO;
goto err_free_irq;
+ }
+
+ dev_dbg(&dev->core, "video:%p ioif:%lx lpar:%llx size:%lx\n",
+ ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
+ ps3fb_videomemory.size);
+
+ status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
+ GPU_CMD_BUF_SIZE, GPU_IOIF);
+ if (status) {
+ dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
+ __func__, status);
+ retval = -ENXIO;
+ goto err_context_unmap;
+ }
info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
if (!info)
- goto err_free_irq;
+ goto err_context_fb_close;
par = info->par;
par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
par->new_mode_id = ps3fb_mode;
- par->res_index = res_index;
par->num_frames = 1;
- info->screen_base = (char __iomem *)ps3fb.xdr_ea;
info->fbops = &ps3fb_ops;
-
info->fix = ps3fb_fix;
- info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
- info->fix.smem_len = ps3fb.xdr_size;
+
+ /*
+ * The GPU command buffer is at the start of video memory
+ * As we don't use the full command buffer, we can put the actual
+ * frame buffer at offset GPU_FB_START and save some precious XDR
+ * memory
+ */
+ fb_start = ps3fb_videomemory.address + GPU_FB_START;
+ info->screen_base = (char __force __iomem *)fb_start;
+ info->fix.smem_start = virt_to_abs(fb_start);
+ info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;
+
info->pseudo_palette = par->pseudo_palette;
info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
ARRAY_SIZE(ps3fb_modedb),
- ps3fb_default_mode(par->new_mode_id), 32)) {
+ ps3fb_vmode(par->new_mode_id), 32)) {
retval = -EINVAL;
goto err_fb_dealloc;
}
if (retval < 0)
goto err_fb_dealloc;
- dev->core.driver_data = info;
+ ps3_system_bus_set_drvdata(dev, info);
- dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
- dev_driver_string(info->dev), info->dev->bus_id,
- ps3fb.xdr_size >> 10);
+ dev_info(info->device, "%s %s, using %u KiB of video memory\n",
+ dev_driver_string(info->dev), dev_name(info->dev),
+ info->fix.smem_len >> 10);
task = kthread_run(ps3fbd, info, DEVICE_NAME);
if (IS_ERR(task)) {
}
ps3fb.task = task;
- ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb);
return 0;
fb_dealloc_cmap(&info->cmap);
err_framebuffer_release:
framebuffer_release(info);
+err_context_fb_close:
+ lv1_gpu_fb_close(ps3fb.context_handle);
+err_context_unmap:
+ lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
+ ps3fb_videomemory.size, CBE_IOPTE_M);
err_free_irq:
free_irq(ps3fb.irq_no, &dev->core);
+err_destroy_plug:
ps3_irq_plug_destroy(ps3fb.irq_no);
err_iounmap_dinfo:
- iounmap((u8 __iomem *)ps3fb.dinfo);
+ iounmap((u8 __force __iomem *)ps3fb.dinfo);
err_gpu_context_free:
lv1_gpu_context_free(ps3fb.context_handle);
err_gpu_memory_free:
lv1_gpu_memory_free(ps3fb.memory_handle);
+err_close_device:
+ ps3_close_hv_device(dev);
err:
return retval;
}
static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
{
- int status;
- struct fb_info *info = dev->core.driver_data;
+ struct fb_info *info = ps3_system_bus_get_drvdata(dev);
+ u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
- ps3fb_flip_ctl(0, &ps3fb); /* flip off */
+ atomic_inc(&ps3fb.ext_flip); /* flip off */
ps3fb.dinfo->irq.mask = 0;
- ps3av_register_flip_ctl(NULL, NULL);
if (ps3fb.task) {
struct task_struct *task = ps3fb.task;
ps3fb.task = NULL;
unregister_framebuffer(info);
fb_dealloc_cmap(&info->cmap);
framebuffer_release(info);
- info = dev->core.driver_data = NULL;
+ ps3_system_bus_set_drvdata(dev, NULL);
}
- iounmap((u8 __iomem *)ps3fb.dinfo);
-
- status = lv1_gpu_context_free(ps3fb.context_handle);
- if (status)
- dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
- status);
-
- status = lv1_gpu_memory_free(ps3fb.memory_handle);
- if (status)
- dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
- status);
-
+ iounmap((u8 __force __iomem *)ps3fb.dinfo);
+ lv1_gpu_fb_close(ps3fb.context_handle);
+ lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
+ ps3fb_videomemory.size, CBE_IOPTE_M);
+ lv1_gpu_context_free(ps3fb.context_handle);
+ lv1_gpu_memory_free(ps3fb.memory_handle);
ps3_close_hv_device(dev);
dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
}
static struct ps3_system_bus_driver ps3fb_driver = {
- .match_id = PS3_MATCH_ID_GRAPHICS,
+ .match_id = PS3_MATCH_ID_GPU,
+ .match_sub_id = PS3_MATCH_SUB_ID_GPU_FB,
.core.name = DEVICE_NAME,
.core.owner = THIS_MODULE,
.probe = ps3fb_probe,
MODULE_LICENSE("GPL");
MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
MODULE_AUTHOR("Sony Computer Entertainment Inc.");
-MODULE_ALIAS(PS3_MODULE_ALIAS_GRAPHICS);
+MODULE_ALIAS(PS3_MODULE_ALIAS_GPU_FB);