struct backlight_device *bd = asus_backlight_device;
if (bd) {
- down(&bd->sem);
- if (likely(bd->props)) {
- bd->props->power = blank;
- if (likely(bd->props->update_status))
- bd->props->update_status(bd);
- }
- up(&bd->sem);
+ bd->props->power = blank;
+ backlight_update_status(bd);
}
}
asus_backlight_device = bd;
- down(&bd->sem);
- if (likely(bd->props)) {
- bd->props->brightness = read_brightness(NULL);
- bd->props->power = FB_BLANK_UNBLANK;
- if (likely(bd->props->update_status))
- bd->props->update_status(bd);
- }
- up(&bd->sem);
+ bd->props->brightness = read_brightness(NULL);
+ bd->props->power = FB_BLANK_UNBLANK;
+ backlight_update_status(bd);
}
return 0;
}