{
int r;
+ if (rdev->r600_blit.shader_obj == NULL)
+ return;
+ /* If we can't reserve the bo, unref should be enough to destroy
+ * it when it becomes idle.
+ */
r = radeon_bo_reserve(rdev->r600_blit.shader_obj, false);
- if (unlikely(r != 0)) {
- dev_err(rdev->dev, "(%d) can't finish r600 blit\n", r);
- goto out_unref;
+ if (!r) {
+ radeon_bo_unpin(rdev->r600_blit.shader_obj);
+ radeon_bo_unreserve(rdev->r600_blit.shader_obj);
}
- radeon_bo_unpin(rdev->r600_blit.shader_obj);
- radeon_bo_unreserve(rdev->r600_blit.shader_obj);
-out_unref:
radeon_bo_unref(&rdev->r600_blit.shader_obj);
}