*/
struct list_head inactive_list;
+ /** LRU list of objects with fence regs on them. */
+ struct list_head fence_list;
+
/**
* List of breadcrumbs associated with GPU requests currently
* outstanding.
/** This object's place on the active/flushing/inactive lists */
struct list_head list;
+ /** This object's place on the fenced object LRU */
+ struct list_head fence_list;
+
/**
* This is set if the object is on the active or flushing lists
* (has pending rendering), and is not set if it's on inactive (ready