+static bool cfq_may_dispatch(struct cfq_data *cfqd, struct cfq_queue *cfqq)
+{
+ unsigned int max_dispatch;
+
+ /*
+ * Drain async requests before we start sync IO
+ */
+ if (cfq_cfqq_idle_window(cfqq) && cfqd->rq_in_driver[BLK_RW_ASYNC])
+ return false;
+
+ /*
+ * If this is an async queue and we have sync IO in flight, let it wait
+ */
+ if (cfqd->sync_flight && !cfq_cfqq_sync(cfqq))
+ return false;
+
+ max_dispatch = cfqd->cfq_quantum;
+ if (cfq_class_idle(cfqq))
+ max_dispatch = 1;
+
+ /*
+ * Does this cfqq already have too much IO in flight?
+ */
+ if (cfqq->dispatched >= max_dispatch) {
+ /*
+ * idle queue must always only have a single IO in flight
+ */
+ if (cfq_class_idle(cfqq))
+ return false;
+
+ /*
+ * We have other queues, don't allow more IO from this one
+ */
+ if (cfqd->busy_queues > 1)
+ return false;
+
+ /*
+ * Sole queue user, allow bigger slice
+ */
+ max_dispatch *= 4;
+ }
+
+ /*
+ * Async queues must wait a bit before being allowed dispatch.
+ * We also ramp up the dispatch depth gradually for async IO,
+ * based on the last sync IO we serviced
+ */
+ if (!cfq_cfqq_sync(cfqq) && cfqd->cfq_latency) {
+ unsigned long last_sync = jiffies - cfqd->last_end_sync_rq;
+ unsigned int depth;
+
+ depth = last_sync / cfqd->cfq_slice[1];
+ if (!depth && !cfqq->dispatched)
+ depth = 1;
+ if (depth < max_dispatch)
+ max_dispatch = depth;
+ }
+
+ /*
+ * If we're below the current max, allow a dispatch
+ */
+ return cfqq->dispatched < max_dispatch;
+}
+