if (machine_is(powermac) && pmac_backlight) {
struct backlight_properties *props;
- down(&pmac_backlight->sem);
props = pmac_backlight->props;
props->brightness = props->max_brightness;
props->power = FB_BLANK_UNBLANK;
- props->update_status(pmac_backlight);
- up(&pmac_backlight->sem);
+ backlight_update_status(pmac_backlight);
}
mutex_unlock(&pmac_backlight_mutex);
#endif