powerpc/ps3: Use pr_devel() in ps3/mm.c
authorMichael Ellerman <michael@ellerman.id.au>
Mon, 22 Jun 2009 15:56:39 +0000 (15:56 +0000)
committerBenjamin Herrenschmidt <benh@kernel.crashing.org>
Fri, 30 Oct 2009 06:20:52 +0000 (17:20 +1100)
commit7424639af480a05cac428ec7e7e38a11d6ff5734
tree46ec5ff448c9df03baa75520f5df698a9481016d
parente22f628395432b967f2f505858c64450f7835365
powerpc/ps3: Use pr_devel() in ps3/mm.c

The non-debug case in ps3/mm.c uses pr_debug(), so that the compiler
still does type checks etc. and doesn't complain about unused
variables in the non-debug case.

However with DEBUG=n and CONFIG_DYNAMIC_DEBUG=y there's still code
generated for those pr_debugs().

size before:
   text    data     bss     dec     hex filename
  17553    4112      88   21753    54f9 arch/powerpc/platforms/ps3/mm.o

size after:
   text    data     bss     dec     hex filename
   7377     776      88    8241    2031 arch/powerpc/platforms/ps3/mm.o

Signed-off-by: Michael Ellerman <michael@ellerman.id.au>
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
arch/powerpc/platforms/ps3/mm.c