* the Free Software Foundation.
*/
+#ifdef __KERNEL__
#include <asm/io.h>
+#include <linux/types.h>
#include <linux/list.h>
#include <linux/mutex.h>
#include <linux/device.h>
#include <linux/timer.h>
+#include <linux/slab.h>
struct gameport {
struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
struct device dev;
- unsigned int registered; /* port has been fully registered with driver core */
struct list_head node;
};
struct device_driver driver;
- unsigned int ignore;
+ bool ignore;
};
#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
void gameport_close(struct gameport *gameport);
-void gameport_rescan(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
static inline struct gameport *gameport_allocate_port(void)
{
- struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
+ struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
return gameport;
}
mutex_unlock(&gameport->drv_mutex);
}
-void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
-static inline void gameport_register_driver(struct gameport_driver *drv)
+int __gameport_register_driver(struct gameport_driver *drv,
+ struct module *owner, const char *mod_name);
+static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
{
- __gameport_register_driver(drv, THIS_MODULE);
+ return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
}
void gameport_unregister_driver(struct gameport_driver *drv);
+#endif /* __KERNEL__ */
+
#define GAMEPORT_MODE_DISABLED 0
#define GAMEPORT_MODE_RAW 1
#define GAMEPORT_MODE_COOKED 2
#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
+#ifdef __KERNEL__
+
static inline void gameport_trigger(struct gameport *gameport)
{
if (gameport->trigger)
void gameport_start_polling(struct gameport *gameport);
void gameport_stop_polling(struct gameport *gameport);
+#endif /* __KERNEL__ */
#endif