#define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230 */
#define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */
#define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */
+#define FB_ACCEL_PXA3XX 99 /* PXA3xx */
#define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */
#define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */
/* perform fb specific mmap */
int (*fb_mmap)(struct fb_info *info, struct vm_area_struct *vma);
- /* save current hardware state */
- void (*fb_save_state)(struct fb_info *info);
-
- /* restore saved state */
- void (*fb_restore_state)(struct fb_info *info);
-
/* get capability given var */
void (*fb_get_caps)(struct fb_info *info, struct fb_blit_caps *caps,
struct fb_var_screeninfo *var);
* takes over; acceleration engine should be in a quiescent state */
/* hints */
+#define FBINFO_VIRTFB 0x0004 /* FB is System RAM, not device. */
#define FBINFO_PARTIAL_PAN_OK 0x0040 /* otw use pan only for double-buffering */
#define FBINFO_READS_FAST 0x0080 /* soft-copy faster than rendering */