#include "ceph_debug.h"
#include <linux/sort.h>
+#include <linux/slab.h>
#include "super.h"
#include "decode.h"
because we rebuild_snap_realms() works _downward_ in
hierarchy after each update.) */
if (realm->cached_context &&
- realm->cached_context->seq <= realm->seq &&
+ realm->cached_context->seq == realm->seq &&
(!parent ||
- realm->cached_context->seq <= parent->cached_context->seq)) {
+ realm->cached_context->seq >= parent->cached_context->seq)) {
dout("build_snap_context %llx %p: %p seq %lld (%d snaps)"
" (unchanged)\n",
realm->ino, realm, realm->cached_context,
* queued (again) by ceph_update_snap_trace()
* below. Queue it _now_, under the old context.
*/
+ spin_lock(&realm->inodes_with_caps_lock);
list_del_init(&ci->i_snap_realm_item);
+ spin_unlock(&realm->inodes_with_caps_lock);
spin_unlock(&inode->i_lock);
ceph_queue_cap_snap(ci,