#include <linux/init.h>
#include <asm/abs_addr.h>
+#include <asm/cell-regs.h>
#include <asm/lv1call.h>
#include <asm/ps3av.h>
#include <asm/ps3fb.h>
#include <asm/ps3.h>
+#include <asm/ps3gpu.h>
#define DEVICE_NAME "ps3fb"
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
-
-#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
-
-#define L1GPU_DISPLAY_SYNC_HSYNC 1
-#define L1GPU_DISPLAY_SYNC_VSYNC 2
-
#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
unsigned int irq_no;
u64 context_handle, memory_handle;
- void *xdr_ea;
- size_t xdr_size;
struct gpu_driver_info *dinfo;
u64 vblank_count; /* frame count */
"720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}, {
- /* 1080 */
+ /* 1080i */
"1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
}, {
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}, {
/* 1080if */
- "1080f", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
+ "1080if", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
}, {
/* 1080pf */
line_length |= (u64)src_line_length << 32;
src_offset += GPU_FB_START;
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
- dst_offset, GPU_IOIF + src_offset,
- L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
- (width << 16) | height,
- line_length);
+
+ mutex_lock(&ps3_gpu_mutex);
+ status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
+ GPU_IOIF + src_offset,
+ L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
+ (width << 16) | height,
+ line_length);
+ mutex_unlock(&ps3_gpu_mutex);
+
if (status)
- dev_err(dev,
- "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
+ status);
#ifdef HEAD_A
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
- 0, frame_offset, 0, 0);
+ status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
if (status)
- dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
+ status);
#endif
#ifdef HEAD_B
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
- 1, frame_offset, 0, 0);
+ status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
if (status)
- dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
+ status);
#endif
}
}
/* Memory limit */
- if (var->yres_virtual * xdr_line_length > ps3fb.xdr_size) {
+ if (var->yres_virtual * xdr_line_length > info->fix.smem_len) {
dev_dbg(info->device, "Not enough memory\n");
return -ENOMEM;
}
vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK);
- info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
- info->fix.smem_len = ps3fb.xdr_size;
info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
info->fix.line_length = xdr_line_length;
- info->screen_base = (char __iomem *)ps3fb.xdr_ea;
-
par->ddr_line_length = ddr_line_length;
par->ddr_frame_size = vmode->yres * ddr_line_length;
par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
- par->num_frames = ps3fb.xdr_size /
+ par->num_frames = info->fix.smem_len /
max(par->ddr_frame_size, par->xdr_frame_size);
/* Keep the special bits we cannot set using fb_var_screeninfo */
}
/* Clear XDR frame buffer memory */
- memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
+ memset((void __force *)info->screen_base, 0, info->fix.smem_len);
/* Clear DDR frame buffer memory */
lines = vmode->yres * par->num_frames;
if (par->full_offset)
lines++;
- maxlines = ps3fb.xdr_size / ddr_line_length;
+ maxlines = info->fix.smem_len / ddr_line_length;
for (dst = 0; lines; dst += maxlines * ddr_line_length) {
unsigned int l = min(lines, maxlines);
ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
return 0;
}
-static void ps3fb_flip_ctl(int on, void *data)
-{
- struct ps3fb_priv *priv = data;
- if (on)
- atomic_dec_if_positive(&priv->ext_flip);
- else
- atomic_inc(&priv->ext_flip);
-}
-
/*
* ioctl
}
-static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo,
- struct device *dev)
-{
- int error;
-
- dev_dbg(dev, "version_driver:%x\n", dinfo->version_driver);
- dev_dbg(dev, "irq outlet:%x\n", dinfo->irq.irq_outlet);
- dev_dbg(dev,
- "version_gpu: %x memory_size: %x ch: %x core_freq: %d "
- "mem_freq:%d\n",
- dinfo->version_gpu, dinfo->memory_size, dinfo->hardware_channel,
- dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000);
-
- if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
- dev_err(dev, "%s: version_driver err:%x\n", __func__,
- dinfo->version_driver);
- return -EINVAL;
- }
-
- error = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
- &ps3fb.irq_no);
- if (error) {
- dev_err(dev, "%s: ps3_alloc_irq failed %d\n", __func__, error);
- return error;
- }
-
- error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED,
- DEVICE_NAME, dev);
- if (error) {
- dev_err(dev, "%s: request_irq failed %d\n", __func__, error);
- ps3_irq_plug_destroy(ps3fb.irq_no);
- return error;
- }
-
- dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
- (1 << GPU_INTR_STATUS_FLIP_1);
- return 0;
-}
-
-static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
-{
- int status;
-
- status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
- xdr_lpar, ps3fb_videomemory.size, 0);
- if (status) {
- dev_err(dev, "%s: lv1_gpu_context_iomap failed: %d\n",
- __func__, status);
- return -ENXIO;
- }
- dev_dbg(dev,
- "video:%p xdr_ea:%p ioif:%lx lpar:%lx phys:%lx size:%lx\n",
- ps3fb_videomemory.address, ps3fb.xdr_ea, GPU_IOIF, xdr_lpar,
- virt_to_abs(ps3fb.xdr_ea), ps3fb_videomemory.size);
-
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
- xdr_lpar, GPU_CMD_BUF_SIZE,
- GPU_IOIF, 0);
- if (status) {
- dev_err(dev,
- "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
- __func__, status);
- return -ENXIO;
- }
- return 0;
-}
-
static struct fb_ops ps3fb_ops = {
.fb_open = ps3fb_open,
.fb_release = ps3fb_release,
.accel = FB_ACCEL_NONE,
};
-static int ps3fb_set_sync(struct device *dev)
-{
- int status;
-
-#ifdef HEAD_A
- status = lv1_gpu_context_attribute(0x0,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
- 0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
- if (status) {
- dev_err(dev,
- "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
- "%d\n",
- __func__, status);
- return -1;
- }
-#endif
-#ifdef HEAD_B
- status = lv1_gpu_context_attribute(0x0,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
- 1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
-
- if (status) {
- dev_err(dev,
- "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
- "%d\n",
- __func__, status);
- return -1;
- }
-#endif
- return 0;
-}
-
static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
{
struct fb_info *info;
struct ps3fb_par *par;
- int retval = -ENOMEM;
+ int retval;
u64 ddr_lpar = 0;
u64 lpar_dma_control = 0;
u64 lpar_driver_info = 0;
u64 lpar_reports = 0;
u64 lpar_reports_size = 0;
u64 xdr_lpar;
+ struct gpu_driver_info *dinfo;
+ void *fb_start;
int status;
struct task_struct *task;
unsigned long max_ps3fb_size;
return -ENOMEM;
}
- status = ps3_open_hv_device(dev);
- if (status) {
+ retval = ps3_open_hv_device(dev);
+ if (retval) {
dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
__func__);
goto err;
atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
init_waitqueue_head(&ps3fb.wait_vsync);
- ps3fb_set_sync(&dev->core);
+#ifdef HEAD_A
+ status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
+ if (status) {
+ dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
+ __func__, status);
+ retval = -ENODEV;
+ goto err_close_device;
+ }
+#endif
+#ifdef HEAD_B
+ status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
+ if (status) {
+ dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
+ __func__, status);
+ retval = -ENODEV;
+ goto err_close_device;
+ }
+#endif
max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
if (ps3fb_videomemory.size > max_ps3fb_size) {
if (status) {
dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
__func__, status);
- goto err;
+ goto err_close_device;
}
- dev_dbg(&dev->core, "ddr:lpar:0x%lx\n", ddr_lpar);
+ dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);
status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
&ps3fb.context_handle,
&lpar_reports, &lpar_reports_size);
if (status) {
dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
+ "%s: lv1_gpu_context_allocate failed: %d\n", __func__,
status);
goto err_gpu_memory_free;
}
/* vsync interrupt */
- ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024);
- if (!ps3fb.dinfo) {
+ dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
+ if (!dinfo) {
dev_err(&dev->core, "%s: ioremap failed\n", __func__);
goto err_gpu_context_free;
}
- retval = ps3fb_vsync_settings(ps3fb.dinfo, &dev->core);
- if (retval)
+ ps3fb.dinfo = dinfo;
+ dev_dbg(&dev->core, "version_driver:%x\n", dinfo->version_driver);
+ dev_dbg(&dev->core, "irq outlet:%x\n", dinfo->irq.irq_outlet);
+ dev_dbg(&dev->core, "version_gpu: %x memory_size: %x ch: %x "
+ "core_freq: %d mem_freq:%d\n", dinfo->version_gpu,
+ dinfo->memory_size, dinfo->hardware_channel,
+ dinfo->nvcore_frequency/1000000,
+ dinfo->memory_frequency/1000000);
+
+ if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
+ dev_err(&dev->core, "%s: version_driver err:%x\n", __func__,
+ dinfo->version_driver);
+ retval = -EINVAL;
goto err_iounmap_dinfo;
+ }
+
+ retval = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
+ &ps3fb.irq_no);
+ if (retval) {
+ dev_err(&dev->core, "%s: ps3_alloc_irq failed %d\n", __func__,
+ retval);
+ goto err_iounmap_dinfo;
+ }
- /* XDR frame buffer */
- ps3fb.xdr_ea = ps3fb_videomemory.address;
- xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));
+ retval = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt,
+ IRQF_DISABLED, DEVICE_NAME, &dev->core);
+ if (retval) {
+ dev_err(&dev->core, "%s: request_irq failed %d\n", __func__,
+ retval);
+ goto err_destroy_plug;
+ }
+
+ dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
+ (1 << GPU_INTR_STATUS_FLIP_1);
/* Clear memory to prevent kernel info leakage into userspace */
- memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
+ memset(ps3fb_videomemory.address, 0, ps3fb_videomemory.size);
- /*
- * The GPU command buffer is at the start of video memory
- * As we don't use the full command buffer, we can put the actual
- * frame buffer at offset GPU_FB_START and save some precious XDR
- * memory
- */
- ps3fb.xdr_ea += GPU_FB_START;
- ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
+ xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
- retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
- if (retval)
+ status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
+ xdr_lpar, ps3fb_videomemory.size,
+ CBE_IOPTE_PP_W | CBE_IOPTE_PP_R |
+ CBE_IOPTE_M);
+ if (status) {
+ dev_err(&dev->core, "%s: lv1_gpu_context_iomap failed: %d\n",
+ __func__, status);
+ retval = -ENXIO;
goto err_free_irq;
+ }
+
+ dev_dbg(&dev->core, "video:%p ioif:%lx lpar:%llx size:%lx\n",
+ ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
+ ps3fb_videomemory.size);
+
+ status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
+ GPU_CMD_BUF_SIZE, GPU_IOIF);
+ if (status) {
+ dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
+ __func__, status);
+ retval = -ENXIO;
+ goto err_context_unmap;
+ }
info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
if (!info)
- goto err_free_irq;
+ goto err_context_fb_close;
par = info->par;
par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
par->new_mode_id = ps3fb_mode;
par->num_frames = 1;
- info->screen_base = (char __iomem *)ps3fb.xdr_ea;
info->fbops = &ps3fb_ops;
-
info->fix = ps3fb_fix;
- info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
- info->fix.smem_len = ps3fb.xdr_size;
+
+ /*
+ * The GPU command buffer is at the start of video memory
+ * As we don't use the full command buffer, we can put the actual
+ * frame buffer at offset GPU_FB_START and save some precious XDR
+ * memory
+ */
+ fb_start = ps3fb_videomemory.address + GPU_FB_START;
+ info->screen_base = (char __force __iomem *)fb_start;
+ info->fix.smem_start = virt_to_abs(fb_start);
+ info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;
+
info->pseudo_palette = par->pseudo_palette;
info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
if (retval < 0)
goto err_fb_dealloc;
- dev->core.driver_data = info;
+ ps3_system_bus_set_drvdata(dev, info);
- dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
- dev_driver_string(info->dev), info->dev->bus_id,
- ps3fb.xdr_size >> 10);
+ dev_info(info->device, "%s %s, using %u KiB of video memory\n",
+ dev_driver_string(info->dev), dev_name(info->dev),
+ info->fix.smem_len >> 10);
task = kthread_run(ps3fbd, info, DEVICE_NAME);
if (IS_ERR(task)) {
}
ps3fb.task = task;
- ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb);
return 0;
fb_dealloc_cmap(&info->cmap);
err_framebuffer_release:
framebuffer_release(info);
+err_context_fb_close:
+ lv1_gpu_fb_close(ps3fb.context_handle);
+err_context_unmap:
+ lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
+ ps3fb_videomemory.size, CBE_IOPTE_M);
err_free_irq:
free_irq(ps3fb.irq_no, &dev->core);
+err_destroy_plug:
ps3_irq_plug_destroy(ps3fb.irq_no);
err_iounmap_dinfo:
- iounmap((u8 __iomem *)ps3fb.dinfo);
+ iounmap((u8 __force __iomem *)ps3fb.dinfo);
err_gpu_context_free:
lv1_gpu_context_free(ps3fb.context_handle);
err_gpu_memory_free:
lv1_gpu_memory_free(ps3fb.memory_handle);
+err_close_device:
+ ps3_close_hv_device(dev);
err:
return retval;
}
static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
{
- int status;
- struct fb_info *info = dev->core.driver_data;
+ struct fb_info *info = ps3_system_bus_get_drvdata(dev);
+ u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
- ps3fb_flip_ctl(0, &ps3fb); /* flip off */
+ atomic_inc(&ps3fb.ext_flip); /* flip off */
ps3fb.dinfo->irq.mask = 0;
- ps3av_register_flip_ctl(NULL, NULL);
if (ps3fb.task) {
struct task_struct *task = ps3fb.task;
ps3fb.task = NULL;
unregister_framebuffer(info);
fb_dealloc_cmap(&info->cmap);
framebuffer_release(info);
- info = dev->core.driver_data = NULL;
+ ps3_system_bus_set_drvdata(dev, NULL);
}
- iounmap((u8 __iomem *)ps3fb.dinfo);
-
- status = lv1_gpu_context_free(ps3fb.context_handle);
- if (status)
- dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
- status);
-
- status = lv1_gpu_memory_free(ps3fb.memory_handle);
- if (status)
- dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
- status);
-
+ iounmap((u8 __force __iomem *)ps3fb.dinfo);
+ lv1_gpu_fb_close(ps3fb.context_handle);
+ lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
+ ps3fb_videomemory.size, CBE_IOPTE_M);
+ lv1_gpu_context_free(ps3fb.context_handle);
+ lv1_gpu_memory_free(ps3fb.memory_handle);
ps3_close_hv_device(dev);
dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
}
static struct ps3_system_bus_driver ps3fb_driver = {
- .match_id = PS3_MATCH_ID_GRAPHICS,
+ .match_id = PS3_MATCH_ID_GPU,
+ .match_sub_id = PS3_MATCH_SUB_ID_GPU_FB,
.core.name = DEVICE_NAME,
.core.owner = THIS_MODULE,
.probe = ps3fb_probe,
MODULE_LICENSE("GPL");
MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
MODULE_AUTHOR("Sony Computer Entertainment Inc.");
-MODULE_ALIAS(PS3_MODULE_ALIAS_GRAPHICS);
+MODULE_ALIAS(PS3_MODULE_ALIAS_GPU_FB);