line_length |= (u64)src_line_length << 32;
src_offset += GPU_FB_START;
+
+ mutex_lock(&ps3_gpu_mutex);
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
dst_offset, GPU_IOIF + src_offset,
L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
(width << 16) | height,
line_length);
+ mutex_unlock(&ps3_gpu_mutex);
+
if (status)
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
return 0;
}
-static void ps3fb_flip_ctl(int on, void *data)
-{
- struct ps3fb_priv *priv = data;
- if (on)
- atomic_dec_if_positive(&priv->ext_flip);
- else
- atomic_inc(&priv->ext_flip);
-}
-
/*
* ioctl
}
ps3fb.task = task;
- ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb);
return 0;
dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
- ps3fb_flip_ctl(0, &ps3fb); /* flip off */
+ atomic_inc(&ps3fb.ext_flip); /* flip off */
ps3fb.dinfo->irq.mask = 0;
- ps3av_register_flip_ctl(NULL, NULL);
if (ps3fb.task) {
struct task_struct *task = ps3fb.task;
ps3fb.task = NULL;
}
static struct ps3_system_bus_driver ps3fb_driver = {
- .match_id = PS3_MATCH_ID_GRAPHICS,
+ .match_id = PS3_MATCH_ID_GPU,
+ .match_sub_id = PS3_MATCH_SUB_ID_GPU_FB,
.core.name = DEVICE_NAME,
.core.owner = THIS_MODULE,
.probe = ps3fb_probe,
MODULE_LICENSE("GPL");
MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
MODULE_AUTHOR("Sony Computer Entertainment Inc.");
-MODULE_ALIAS(PS3_MODULE_ALIAS_GRAPHICS);
+MODULE_ALIAS(PS3_MODULE_ALIAS_GPU_FB);