#include <linux/delay.h>
#include <linux/clk.h>
-#include <asm/arch/dma.h>
-#include <asm/arch/omapfb.h>
-#include <asm/arch/blizzard.h>
+#include <mach/dma.h>
+#include <mach/omapfb.h>
+#include <mach/blizzard.h>
#include "dispc.h"
while (!(blizzard_read_reg(BLIZZARD_MEM_BANK0_STATUS) & 0x01)) {
if (time_after(jiffies, tmo)) {
dev_err(blizzard.fbdev->dev,
- "s1d1374x: SDRAM not ready");
+ "s1d1374x: SDRAM not ready\n");
break;
}
msleep(1);