#include <linux/module.h>
#include <linux/mutex.h>
#include <linux/sched.h>
+#include <linux/slab.h>
/*
* Check that the effect_id is a valid effect and whether the user
dev->ff = ff;
dev->flush = flush_effects;
dev->event = input_ff_event;
- set_bit(EV_FF, dev->evbit);
+ __set_bit(EV_FF, dev->evbit);
/* Copy "true" bits into ff device bitmap */
for (i = 0; i <= FF_MAX; i++)
if (test_bit(i, dev->ffbit))
- set_bit(i, ff->ffbit);
+ __set_bit(i, ff->ffbit);
/* we can emulate RUMBLE with periodic effects */
if (test_bit(FF_PERIODIC, ff->ffbit))
- set_bit(FF_RUMBLE, dev->ffbit);
+ __set_bit(FF_RUMBLE, dev->ffbit);
return 0;
}
*/
void input_ff_destroy(struct input_dev *dev)
{
- clear_bit(EV_FF, dev->evbit);
- if (dev->ff) {
- if (dev->ff->destroy)
- dev->ff->destroy(dev->ff);
- kfree(dev->ff->private);
- kfree(dev->ff);
+ struct ff_device *ff = dev->ff;
+
+ __clear_bit(EV_FF, dev->evbit);
+ if (ff) {
+ if (ff->destroy)
+ ff->destroy(ff);
+ kfree(ff->private);
+ kfree(ff->effects);
+ kfree(ff);
dev->ff = NULL;
}
}