uint32_t swizzle_x = I915_BIT_6_SWIZZLE_UNKNOWN;
uint32_t swizzle_y = I915_BIT_6_SWIZZLE_UNKNOWN;
- if (IS_IRONLAKE(dev)) {
+ if (IS_IRONLAKE(dev) || IS_GEN6(dev)) {
/* On Ironlake whatever DRAM config, GPU always do
* same swizzling setup.
*/
i915_gem_object_fence_offset_ok(struct drm_gem_object *obj, int tiling_mode)
{
struct drm_device *dev = obj->dev;
- struct drm_i915_gem_object *obj_priv = obj->driver_private;
+ struct drm_i915_gem_object *obj_priv = to_intel_bo(obj);
if (obj_priv->gtt_space == NULL)
return true;
obj = drm_gem_object_lookup(dev, file_priv, args->handle);
if (obj == NULL)
return -EINVAL;
- obj_priv = obj->driver_private;
+ obj_priv = to_intel_bo(obj);
if (!i915_tiling_ok(dev, args->stride, obj->size, args->tiling_mode)) {
- mutex_lock(&dev->struct_mutex);
- drm_gem_object_unreference(obj);
- mutex_unlock(&dev->struct_mutex);
+ drm_gem_object_unreference_unlocked(obj);
return -EINVAL;
}
* need to ensure that any fence register is cleared.
*/
if (!i915_gem_object_fence_offset_ok(obj, args->tiling_mode))
- ret = i915_gem_object_unbind(obj);
+ ret = i915_gem_object_unbind(obj);
+ else if (obj_priv->fence_reg != I915_FENCE_REG_NONE)
+ ret = i915_gem_object_put_fence_reg(obj);
else
- ret = i915_gem_object_put_fence_reg(obj);
+ i915_gem_release_mmap(obj);
+
if (ret != 0) {
WARN(ret != -ERESTARTSYS,
"failed to reset object for tiling switch");
obj = drm_gem_object_lookup(dev, file_priv, args->handle);
if (obj == NULL)
return -EINVAL;
- obj_priv = obj->driver_private;
+ obj_priv = to_intel_bo(obj);
mutex_lock(&dev->struct_mutex);
{
struct drm_device *dev = obj->dev;
drm_i915_private_t *dev_priv = dev->dev_private;
- struct drm_i915_gem_object *obj_priv = obj->driver_private;
+ struct drm_i915_gem_object *obj_priv = to_intel_bo(obj);
int page_count = obj->size >> PAGE_SHIFT;
int i;
{
struct drm_device *dev = obj->dev;
drm_i915_private_t *dev_priv = dev->dev_private;
- struct drm_i915_gem_object *obj_priv = obj->driver_private;
+ struct drm_i915_gem_object *obj_priv = to_intel_bo(obj);
int page_count = obj->size >> PAGE_SHIFT;
int i;