}
/*
- * Making beeps and bells.
+ * Making beeps and bells. Note that we prefer beeps to bells, but when
+ * shutting the sound off we do both.
*/
static int kd_sound_helper(struct input_handle *handle, void *data)
struct input_dev *dev = handle->dev;
if (test_bit(EV_SND, dev->evbit)) {
- if (test_bit(SND_TONE, dev->sndbit))
+ if (test_bit(SND_TONE, dev->sndbit)) {
input_inject_event(handle, EV_SND, SND_TONE, *hz);
- if (test_bit(SND_BELL, handle->dev->sndbit))
+ if (*hz)
+ return 0;
+ }
+ if (test_bit(SND_BELL, dev->sndbit))
input_inject_event(handle, EV_SND, SND_BELL, *hz ? 1 : 0);
}
if (keycode >= NR_KEYS)
if (keycode >= KEY_BRL_DOT1 && keycode <= KEY_BRL_DOT8)
- keysym = K(KT_BRL, keycode - KEY_BRL_DOT1 + 1);
+ keysym = U(K(KT_BRL, keycode - KEY_BRL_DOT1 + 1));
else
return;
else