}
/*
- * Making beeps and bells.
+ * Making beeps and bells. Note that we prefer beeps to bells, but when
+ * shutting the sound off we do both.
*/
static int kd_sound_helper(struct input_handle *handle, void *data)
struct input_dev *dev = handle->dev;
if (test_bit(EV_SND, dev->evbit)) {
- if (test_bit(SND_TONE, dev->sndbit))
+ if (test_bit(SND_TONE, dev->sndbit)) {
input_inject_event(handle, EV_SND, SND_TONE, *hz);
- if (test_bit(SND_BELL, handle->dev->sndbit))
+ if (*hz)
+ return 0;
+ }
+ if (test_bit(SND_BELL, dev->sndbit))
input_inject_event(handle, EV_SND, SND_BELL, *hz ? 1 : 0);
}
rep = (down == 2);
-#ifdef CONFIG_MAC_EMUMOUSEBTN
- if (mac_hid_mouse_emulate_buttons(1, keycode, down))
- return;
-#endif /* CONFIG_MAC_EMUMOUSEBTN */
-
if ((raw_mode = (kbd->kbdmode == VC_RAW)) && !hw_raw)
if (emulate_raw(vc, keycode, !down << 7))
if (keycode < BTN_MISC && printk_ratelimit())
schedule_console_callback();
}
+static bool kbd_match(struct input_handler *handler, struct input_dev *dev)
+{
+ int i;
+
+ if (test_bit(EV_SND, dev->evbit))
+ return true;
+
+ if (test_bit(EV_KEY, dev->evbit))
+ for (i = KEY_RESERVED; i < BTN_MISC; i++)
+ if (test_bit(i, dev->keybit))
+ return true;
+
+ return false;
+}
+
/*
* When a keyboard (or other input device) is found, the kbd_connect
* function is called. The function then looks at the device, and if it
{
struct input_handle *handle;
int error;
- int i;
-
- for (i = KEY_RESERVED; i < BTN_MISC; i++)
- if (test_bit(i, dev->keybit))
- break;
-
- if (i == BTN_MISC && !test_bit(EV_SND, dev->evbit))
- return -ENODEV;
handle = kzalloc(sizeof(struct input_handle), GFP_KERNEL);
if (!handle)
static struct input_handler kbd_handler = {
.event = kbd_event,
+ .match = kbd_match,
.connect = kbd_connect,
.disconnect = kbd_disconnect,
.start = kbd_start,