acpi_ut_push_generic_state(union acpi_generic_state **list_head,
union acpi_generic_state *state)
{
- ACPI_FUNCTION_TRACE("ut_push_generic_state");
+ ACPI_FUNCTION_TRACE(ut_push_generic_state);
/* Push the state object onto the front of the list (stack) */
{
union acpi_generic_state *state;
- ACPI_FUNCTION_TRACE("ut_pop_generic_state");
+ ACPI_FUNCTION_TRACE(ut_pop_generic_state);
/* Remove the state object at the head of the list (stack) */
{
union acpi_generic_state *state;
- ACPI_FUNCTION_TRACE("ut_create_thread_state");
+ ACPI_FUNCTION_TRACE(ut_create_thread_state);
/* Create the generic state object */
{
union acpi_generic_state *state;
- ACPI_FUNCTION_TRACE_PTR("ut_create_update_state", object);
+ ACPI_FUNCTION_TRACE_PTR(ut_create_update_state, object);
/* Create the generic state object */
{
union acpi_generic_state *state;
- ACPI_FUNCTION_TRACE_PTR("ut_create_pkg_state", internal_object);
+ ACPI_FUNCTION_TRACE_PTR(ut_create_pkg_state, internal_object);
/* Create the generic state object */
{
union acpi_generic_state *state;
- ACPI_FUNCTION_TRACE("ut_create_control_state");
+ ACPI_FUNCTION_TRACE(ut_create_control_state);
/* Create the generic state object */
void acpi_ut_delete_generic_state(union acpi_generic_state *state)
{
- ACPI_FUNCTION_TRACE("ut_delete_generic_state");
+ ACPI_FUNCTION_TRACE(ut_delete_generic_state);
/* Ignore null state */