#define physids_shift_left(d, s, n) \
bitmap_shift_left((d).mask, (s).mask, n, MAX_APICS)
-#define physids_coerce(map) ((map).mask[0])
+static inline unsigned long physids_coerce(physid_mask_t *map)
+{
+ return map->mask[0];
+}
-#define physids_promote(physids) \
- ({ \
- physid_mask_t __physid_mask = PHYSID_MASK_NONE; \
- __physid_mask.mask[0] = physids; \
- __physid_mask; \
- })
+static inline void physids_promote(unsigned long physids, physid_mask_t *map)
+{
+ physids_clear(*map);
+ map->mask[0] = physids;
+}
/* Note: will create very large stack frames if physid_mask_t is big */
#define physid_mask_of_physid(physid) \