+static int input_default_getkeycode(struct input_dev *dev,
+ int scancode, int *keycode)
+{
+ if (!dev->keycodesize)
+ return -EINVAL;
+
+ if (scancode >= dev->keycodemax)
+ return -EINVAL;
+
+ *keycode = input_fetch_keycode(dev, scancode);
+
+ return 0;
+}
+
+static int input_default_setkeycode(struct input_dev *dev,
+ int scancode, int keycode)
+{
+ int old_keycode;
+ int i;
+
+ if (scancode >= dev->keycodemax)
+ return -EINVAL;
+
+ if (!dev->keycodesize)
+ return -EINVAL;
+
+ if (dev->keycodesize < sizeof(keycode) && (keycode >> (dev->keycodesize * 8)))
+ return -EINVAL;
+
+ switch (dev->keycodesize) {
+ case 1: {
+ u8 *k = (u8 *)dev->keycode;
+ old_keycode = k[scancode];
+ k[scancode] = keycode;
+ break;
+ }
+ case 2: {
+ u16 *k = (u16 *)dev->keycode;
+ old_keycode = k[scancode];
+ k[scancode] = keycode;
+ break;
+ }
+ default: {
+ u32 *k = (u32 *)dev->keycode;
+ old_keycode = k[scancode];
+ k[scancode] = keycode;
+ break;
+ }
+ }
+
+ clear_bit(old_keycode, dev->keybit);
+ set_bit(keycode, dev->keybit);
+
+ for (i = 0; i < dev->keycodemax; i++) {
+ if (input_fetch_keycode(dev, i) == old_keycode) {
+ set_bit(old_keycode, dev->keybit);
+ break; /* Setting the bit twice is useless, so break */
+ }
+ }
+
+ return 0;
+}
+
+/**
+ * input_get_keycode - retrieve keycode currently mapped to a given scancode
+ * @dev: input device which keymap is being queried
+ * @scancode: scancode (or its equivalent for device in question) for which
+ * keycode is needed
+ * @keycode: result
+ *
+ * This function should be called by anyone interested in retrieving current
+ * keymap. Presently keyboard and evdev handlers use it.
+ */
+int input_get_keycode(struct input_dev *dev, int scancode, int *keycode)
+{
+ if (scancode < 0)
+ return -EINVAL;
+
+ return dev->getkeycode(dev, scancode, keycode);
+}
+EXPORT_SYMBOL(input_get_keycode);
+
+/**
+ * input_get_keycode - assign new keycode to a given scancode
+ * @dev: input device which keymap is being updated
+ * @scancode: scancode (or its equivalent for device in question)
+ * @keycode: new keycode to be assigned to the scancode
+ *
+ * This function should be called by anyone needing to update current
+ * keymap. Presently keyboard and evdev handlers use it.
+ */
+int input_set_keycode(struct input_dev *dev, int scancode, int keycode)
+{
+ unsigned long flags;
+ int old_keycode;
+ int retval;
+
+ if (scancode < 0)
+ return -EINVAL;
+
+ if (keycode < 0 || keycode > KEY_MAX)
+ return -EINVAL;
+
+ spin_lock_irqsave(&dev->event_lock, flags);
+
+ retval = dev->getkeycode(dev, scancode, &old_keycode);
+ if (retval)
+ goto out;
+
+ retval = dev->setkeycode(dev, scancode, keycode);
+ if (retval)
+ goto out;
+
+ /*
+ * Simulate keyup event if keycode is not present
+ * in the keymap anymore
+ */
+ if (test_bit(EV_KEY, dev->evbit) &&
+ !is_event_supported(old_keycode, dev->keybit, KEY_MAX) &&
+ __test_and_clear_bit(old_keycode, dev->key)) {
+
+ input_pass_event(dev, EV_KEY, old_keycode, 0);
+ if (dev->sync)
+ input_pass_event(dev, EV_SYN, SYN_REPORT, 1);
+ }
+
+ out:
+ spin_unlock_irqrestore(&dev->event_lock, flags);
+
+ return retval;
+}
+EXPORT_SYMBOL(input_set_keycode);
+